Show HN: Pokémon-Emacs
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Show HN: Pokémon-Emacs
1–7 of 7 posts
Re: Show HN: Pokémon-Emacs
#2Re: Show HN: Pokémon-Emacs
#3It's unclear to me what this emacs script actually does. I wish there was more documentation for anything that someone asks you to install into your core development environment.
Re: Show HN: Pokémon-Emacs
#4I wonder what it's like for the developers to work on a project and then see it succeed like that.
Re: Show HN: Pokémon-Emacs
#5I'm amazed at how quickly Pokémon have taken over the world. The stories, the hype, the crazy projects, they're everywhere. I wonder what it's like for the developers to work on a project and then see it succeed like that.
Re: Show HN: Pokémon-Emacs
#6It's unclear to me what this emacs script actually does. I wish there was more documentation for anything that someone asks you to install into your core development environment.
If you look at the code it just adds monster names to the modeline buffer.