Live data from Hacker News

Show HN: Asteroids game made with polymer

catalint.ro

1–8 of 8 posts

Re: Show HN: Asteroids game made with polymer

#3
post #2

The licensing notes all over the source code are pretty obnoxious. I mean 27 times in one file? Come on!

haha, you mean the polymer licensing right? I have none :) actually you can even see the full code here, it's open sourced https://github.com/catalint/asteroids

Re: Show HN: Asteroids game made with polymer

#5
post #2

The licensing notes all over the source code are pretty obnoxious. I mean 27 times in one file? Come on!

haha, you mean the polymer licensing right? I have none :) actually you can even see the full code here, it's open sourced https://github.com/catalint/asteroids

also, it's 27 times because of bundling, and their way of typing license in each file header

Re: Show HN: Asteroids game made with polymer

#7
At first, I thought the hitbox in front of the player was too large, but then I noticed the asteroid images are apparently being resized, so I suspect the hitbox for the asteroids is assuming the original dimensions, causing collisions in apparently open space. I'm only assuming this is what's happening, since I don't want to wade through that much javascript to find out.

Since this seems to be a demo i'm not going to get too pedantic about the gameplay, but that definitely is something you would want to address in an actual game.

Re: Show HN: Asteroids game made with polymer

#8
post #7

At first, I thought the hitbox in front of the player was too large, but then I noticed the asteroid images are apparently being resized, so I suspect the hitbox for the asteroids is assuming the original dimensions, causing collisions in apparently open space. I'm only assuming this is what's happening, since I don't want to wade through that much javascript to find out. Since this seems to be a demo i'm not going t…

thanks, the meteor is replaced with an explosion, but doesn't keep up with the scale

you're right, it's a technology demo I had fun making, not that much invested in game-play

thanks for the pointers