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Show HN: Super Dario

superdario.pawb.de

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Re: Show HN: Super Dario

#91
post #39

Earlier quoted context omitted.

One-shotting is a bit of a red herring, imo. Let's say I wanted to build a "Super Dario" meme platformer. I would do some research, find a platformer on Codepen or Github that "feels" good, tweak it to my liking, change the sprites, and voila. I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, bein…

TBH, I wonder how much one-shotting posts are just lying about one-shotting it.

Many for sure.

Re: Show HN: Super Dario

#92
post #7

There are plenty of critiques of the AI labs but it's a bit ironic leveling criticism in a game which was obviously one-shotted by their models and which would never have been made without AI

A model harness can launch a bagillion sub agents and we still call it one shotting.

... And why shouldn't we? The system still responded to a single prompt, and we still took its first submitted candidate.

Re: Show HN: Super Dario

#93

Earlier quoted context omitted.

Huh? This is very much not my understanding of SMB1’s development. Are you maybe thinking of Donkey Kong (made to replace a failed arcade game) and/or the US version of SMB2 (a re-skinned non-Mario Japanese game)?

Nope, SMB1 was a smash up. SMB2 was made by folks that had no idea what they were doing so SMB3 went back to basics. I very much remember the sequence of events. Mario Bro's (and Donkey Kong) were games on the Famicom in Japan that were decent. The issue was with Arcade's in Japan making more money than home systems so they introduced the Nintendo VS cabinets. This helped but it wasn't enough and so in 1985 they gree…

Any links to read more about this?

Re: Show HN: Super Dario

#94

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

I don’t know if it’s showcasing that AI is still that bad, or if it’s purposely built to be this bad in a funny type of way.

Re: Show HN: Super Dario

#95
post #73
post #39

Earlier quoted context omitted.

One-shotting is a bit of a red herring, imo. Let's say I wanted to build a "Super Dario" meme platformer. I would do some research, find a platformer on Codepen or Github that "feels" good, tweak it to my liking, change the sprites, and voila. I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, bein…

So you're saying that it's not fair to rate a coding model on its ability to code, and instead the best way to use it is to tell it to find existing human-written code online rather than generate actual code on its own?

If you're testing how good LLMs are at compressing information, then I think that's a fair test. Personally, I don't really think that's where their strength comes from (especially considering how much more useful local models that are orders of magnitude smaller than Claude/OpenAI-tier models have gotten). In other words, we already have a "super-intelligence"—it's called the internet, so just use the darn thing.

Re: Show HN: Super Dario

#96

Earlier quoted context omitted.

Huh? This is very much not my understanding of SMB1’s development. Are you maybe thinking of Donkey Kong (made to replace a failed arcade game) and/or the US version of SMB2 (a re-skinned non-Mario Japanese game)?

Nope, SMB1 was a smash up. SMB2 was made by folks that had no idea what they were doing so SMB3 went back to basics. I very much remember the sequence of events. Mario Bro's (and Donkey Kong) were games on the Famicom in Japan that were decent. The issue was with Arcade's in Japan making more money than home systems so they introduced the Nintendo VS cabinets. This helped but it wasn't enough and so in 1985 they gree…

[deleted]

Re: Show HN: Super Dario

#97

Earlier quoted context omitted.

Nope, SMB1 was a smash up. SMB2 was made by folks that had no idea what they were doing so SMB3 went back to basics. I very much remember the sequence of events. Mario Bro's (and Donkey Kong) were games on the Famicom in Japan that were decent. The issue was with Arcade's in Japan making more money than home systems so they introduced the Nintendo VS cabinets. This helped but it wasn't enough and so in 1985 they gree…

Any links to read more about this?

Most of it has been lost to internet history but there are still some remnants left.

https://grantland.com/features/the-rise-of-nintendo-video-ga...

https://iwataasks.nintendo.com/interviews/wii/mario25th/4/0/

https://www.reddit.com/r/AskHistorians/comments/2w1zl4/when_...

Re: Show HN: Super Dario

#99

Earlier quoted context omitted.

Yep. Additionally having experimented pretty heavily in this space, I'll state that even with state-of-the-art models (like NB Pro or GPT-Image-2), good luck getting them to generate sprite sheets with consistent frames for animation particularly if you're shooting for a pixel art aesthetic. I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my ca…

If you're not going for pixel art, use the video to video models (the character swap ones that take in a video reference of the animation and a still of the character (the tiktok deepfake models)). You can e.g. download a run cycle from Mixamo, use Blender to render a video from whatever angle you wish, and feed that into the model along with your sprite on a green background, it's pretty much perfect.

Thanks for the info! I'll give this a shot. Most of my knowledge is from over a year ago, when I would set up OpenPose-style positioning with a controlnet at a high strength to guide an image-to-image workflow in comfyui. But it was pretty tedious and prone to errors.

Re: Show HN: Super Dario

#100

Earlier quoted context omitted.

Yep. Additionally having experimented pretty heavily in this space, I'll state that even with state-of-the-art models (like NB Pro or GPT-Image-2), good luck getting them to generate sprite sheets with consistent frames for animation particularly if you're shooting for a pixel art aesthetic. I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my ca…

It’s a tough problem but Retro Diffusion is making some incredible progress https://retrodiffusion.ai/

Nice. I need to go check them out again. I really liked their original Retro Diffusion models but this a while back in the SDXL days. It felt like it was trained on more natural language, so prompting it was quite nice for that era.

But if they’ve been working on it specifically for animation, that’s pretty neat.

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