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Show HN: Number Gacha, a gacha game distilled to its essence

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Re: Show HN: Number Gacha, a gacha game distilled to its essence

#92

Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.

I can only speak for the 2 gacha games I'm familiar with (genshin impact and love and deepspace, neither of which I play but know people who do)

In genshins case, that's an alright game aside from the gacha mechanics. People like it because of the cast of characters that can only be unlocked via gambling for them. Everyone has a favorite and sees cool fanart online and then wants to have them.

Love and deepspace on the other hand, is pretty much propped up on sex appeal. Women will spend embarrassing amounts of money for media that prioritises their desires over what men think they want. I should know, I am one (despite not having played love and deepspace because of the gacha mechanics, I do like otome games)

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#93
post #53

Business idea: turn this into a skinnable library and license it for a couple hundred to wannabe gacha peddlers. Or make it more predatory and up the price to a couple thousand.

Eh, that seems like a thing that wouldn't be that successful solely because of licensing costs. It's a glorified random number generator, everything else would need to be rewritten to a degree for most games

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#94
post #69

Essence of gacha games is predatory monetisation realised via fomo, drip feeding and sex - not numbers.

oxford comma, I can only imagine 'dripfeeding and sex' is the name of a heavy handed 'love and deepspace' parody about comatose anime men

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#95
Fun game overall, took a little over 2 hours to beat. Some notes: - I found the decade theming of the packs a nice touch. - I'm mildly curious as to the maximum difficulty of the math problems. - I did find the combat a little frustrating as the levels increased, I found that I had to basically ignore the block button if it was on cooldown at level 10 because the time between attacks is shorter than the cooldown, and I was definitely reaching the limit of my reaction times there. - I recognised most of the movie quotes but some did elude me.

On the topic of incremental game gacha parodies, I couldn't help but think of the recent game One Trillion Free Draws (https://duducat.moe/gacha/), the premise of which is that you need to use your draws to get upgrades to use up your 1 trillion free draws faster. I've come across a few others in my time but I don't quite recall the others.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#96

Where can one find good research on the human psychology around these patterns? They're fascinating (ideally more towards gaming, not the casino side of it though I understand the crossing between both)

You might also really enjoy the work of Rory Sutherland - listen to one of his shorts on tiktok/YouTube.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#99
post #31

Earlier quoted context omitted.

idk i just like to play stuff like this where there is a random chance to get something rare

> to get something rare It's only rare cos they programmed the drop rate. Might as well sit rolling a dice and trying to guess the numbers. Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged"

> Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged"

arguably this is why Chess960 was created

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#100
post #13

Very fun! There seems to be an exception when using the 10-roll function that might need some attention. index-BwvgcC1c.js:62 Uncaught TypeError: C is not a function at zi (index-BwvgcC1c.js:62:150798) Those lines of code are: for (var oe = [], ce = 0; ce

Thank you!!! Fixed.
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