I terminated the shell process and immediately got hit with Windows 95 nostalgia. This is great.
Show HN: 90s.dev – Game maker that runs on the web
91–100 of 115 posts
Re: Show HN: 90s.dev – Game maker that runs on the web
#92Wouldn't 320x180 resolution be more like the early to mid '80s?
Re: Show HN: 90s.dev – Game maker that runs on the web
#93Wouldn't 320x180 resolution be more like the early to mid '80s?
In the immortal words of Pitch Meeting's Screen Writer Guy, I'm gonna need you to get allll the way off my back about the name being innacurate.
I like the idea of designing sprites etc. right on the system, reminds me of messing about on SEUCK when we were kids: https://en.wikipedia.org/wiki/Shoot-%27Em-Up_Construction_Ki... my brother found and uploaded one of his experiments years later: https://www.youtube.com/watch?v=1i8UhseK260
Re: Show HN: 90s.dev – Game maker that runs on the web
#94That's cool. It makes me feel happy reading this, kind of inspiring :)
>I found myself making an API for making game maker tools and a game engine and a game. It turns out I’m an API designer at heart. I guess I always kinda knew this.
I like hearing when someone finds their passion and goes for it full throttle.
Re: Show HN: 90s.dev – Game maker that runs on the web
#95>One day this February, I just got up at 2am and started writing code. I was tired of waiting. So I wrote and wrote and wrote. That's cool. It makes me feel happy reading this, kind of inspiring :) >I found myself making an API for making game maker tools and a game engine and a game. It turns out I’m an API designer at heart. I guess I always kinda knew this. I like hearing when someone finds their passion and goes…
I failed to capture the essenence of what my project is. The APIs are really what's exciting. But you can't see APIs, they're like the wind, you have to see them in action, through their side effects. I should have waited until I had made more things that show off how innovative these APIs are. I released it too soon.
Re: Show HN: 90s.dev – Game maker that runs on the web
#96Earlier quoted context omitted.
Absolutely not too soon! This is a great project; it's so amazingly, ridiculously overengineered, in the best way possible! The most beautiful bike shed I have ever seen. You even implemented your own reactivity system. I love it.
Ha, thanks! Yeah the reactivity system was born out of trying to get stuff done quickly. I was tired of manually setting variables so I made it easy to "chain" and "adapt" them and stuff. Same thing with the (hacky?) auto-layout system. Shortcuts to get stuff done quick!
Re: Show HN: 90s.dev – Game maker that runs on the web
#97>One day this February, I just got up at 2am and started writing code. I was tired of waiting. So I wrote and wrote and wrote. That's cool. It makes me feel happy reading this, kind of inspiring :) >I found myself making an API for making game maker tools and a game engine and a game. It turns out I’m an API designer at heart. I guess I always kinda knew this. I like hearing when someone finds their passion and goes…
Thanks. I failed to capture the essenence of what my project is. The APIs are really what's exciting. But you can't see APIs, they're like the wind, you have to see them in action, through their side effects. I should have waited until I had made more things that show off how innovative these APIs are. I released it too soon.
Re: Show HN: 90s.dev – Game maker that runs on the web
#98I can't say I fully understand what this is / the capabilities, but man I love the aesthetic. It's interesting how an aesthetic can make an emotional impact and draw a lot more interest.
Re: Show HN: 90s.dev – Game maker that runs on the web
#99Earlier quoted context omitted.
Thank you for launching early. Definitely launch often. 10,000 iterations. One down. 9,999 more to go.
Thanks! That's an encouraging way to look at it, as it allows me to ship something that's not 100% perfect yet. But I guess no matter how hard we try, it never really is, is it?
Re: Show HN: 90s.dev – Game maker that runs on the web
#100Earlier quoted context omitted.
Ha, thanks! Yeah the reactivity system was born out of trying to get stuff done quickly. I was tired of manually setting variables so I made it easy to "chain" and "adapt" them and stuff. Same thing with the (hacky?) auto-layout system. Shortcuts to get stuff done quick!
it's the best, I reused vue reactivity for gta multiplayer server to track player state changes and write reactive functionality around those changes and people called me crazy for using frontend tech in backend :c
In fact, I think my Refs might be a genuine breakthrough in compsci, mainly because of .defer(), and I half want to write a doctoral thesis on them just to see if anyone else agrees.