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Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

cs16.samke.me

91–100 of 148 posts

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#91
post #88
post #6

I was watching my son play Half Life 2 recently and it occurred to me how much more real or immersive it seemed when the menus and such had this style and they look like actual computer system UI. Dated maybe, but they feel industrial and real.... and easy to use all in one. Meanwhile many games have hyper stylized menus with flowery wingdings all over them and makes it unrealistic / a horrible experience / chore.

Don’t even get me started on modern games’ menu UIs. I got the latest CoD for PS5 like a year ago and I couldn’t figure out what the fuck was going on in the menu. Incoherent mess impossible to navigate. I felt like I was going insane. I guess I’m just getting old.

You’re fine, the CoD UI is indeed an inscrutable mess designed to maximize “engagement.” Same for other live service type games. I think they want the same entrancing effect as stepping into a casino.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#92

Very nice! I installed CS 1.6 last year again, after almost 15 years of not playing, and now I almost play every day 10 - 15 mins against bots to clear my mind. To make it more fun I even created my own bot team and a whole tournament where I play against all the pro teams of the ±2008ties. I also rediscovered a map I created back then on a super old hard disk - never thought that with almost 40 I would still play it…

I also haven’t touched CS 1.6 for 15-16 years, it will be cool to try it. Is it possible to run it on Mac M1 or I need a VM? Also, can you recommend any resources where I can read how to setup and configure bots? TY!

You can try this browser version! https://news.ycombinator.com/item?id=34628386

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#94
post #88

Earlier quoted context omitted.

Don’t even get me started on modern games’ menu UIs. I got the latest CoD for PS5 like a year ago and I couldn’t figure out what the fuck was going on in the menu. Incoherent mess impossible to navigate. I felt like I was going insane. I guess I’m just getting old.

You’re fine, the CoD UI is indeed an inscrutable mess designed to maximize “engagement.” Same for other live service type games. I think they want the same entrancing effect as stepping into a casino.

Exactly!

Fortnite UI changes constantly and is horrible to use.

Factorio has a great UI.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#96
post #74

Earlier quoted context omitted.

I like it! But how would you describe this one? This collection is meant more for tight/inspired themes. But I also included https://bootstra386.com/ which is on the edge too so I'm not against including this

Geocities is infamous.

ohhh that's what the geo is in reference to. Awesome, thanks!

Still a bit of a gray area because there's not set "geocities" or "myspace" style, but I'll include stuff like this for now

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#97
post #88

Earlier quoted context omitted.

Don’t even get me started on modern games’ menu UIs. I got the latest CoD for PS5 like a year ago and I couldn’t figure out what the fuck was going on in the menu. Incoherent mess impossible to navigate. I felt like I was going insane. I guess I’m just getting old.

You’re fine, the CoD UI is indeed an inscrutable mess designed to maximize “engagement.” Same for other live service type games. I think they want the same entrancing effect as stepping into a casino.

Glad I’m not the only one. I could barely figure out how to start the campaign.

Aside from the atrocious menu structure, they also throw all this lingo at you with zero explanation like you’re already supposed to know how everything works. Challenges? Plunder? DMZ? Season pass? I don’t even know what a “season” is! Let me play the damn game!

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#98

Earlier quoted context omitted.

why make everything need a class rather than just styling the DOM elements directly. Why wrap a checkbox into a div rather than just a ? why did you skin the cat that way when there's 98 other ways to do it? maybe there's a logical reason more than "that's just what came to mind", maybe not. that's the beauty of the whole thing. there is no one way

I'm not sure that argument holds here, not every solution in programming is equally good just because. A element has the advantage of semantically actually representing a progress bar, which improves accessibility and who knows what other browser behavior and heuristics. In general you should try to use semantically correct HTML tags unless you have a really good reason not to. Maybe in this case he couldn't get the…

It's released with an MIT license so you're free to made any "improvements" you see fit to make. Fork away my friend. Then come back and do a Show HN with a full and complete write up for every little decision you've made. Not just you, but anyone else in this thread that needs to know.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#99
post #56

I've been eagerly awaiting the opportunity to expand my collection! https://alexbsoft.github.io/win95.css/ windows 95 https://botoxparty.github.io/XP.css/ windows xp https://cs16.samke.me/ counter strike 1.6 https://edwardtufte.github.io/tufte-css/ edward tufte https://jdan.github.io/98.css/ windows 98 https://khang-nd.github.io/7.css/ windows 7 https://micah5.github.io/PSone.css/ playstation one https://nostalgic-cs…

https://github.com/lolstring/window98-html-css-js

https://github.com/anthmn/hackertosh.css

https://github.com/1j01/os-gui

https://github.com/themesberg/windows-95-ui-kit

https://github.com/andersevenrud/retro-css-shell-demo

https://github.com/arturbien/React95

https://github.com/Gioni06/terminal.css

https://github.com/jianzhongli/csswin10

https://github.com/kristopolous/BOOTSTRA.386

https://github.com/lachsfilet/Renkbench

https://github.com/lolstring/window98-html-css-js

https://github.com/npjg/classic.css

https://github.com/robbiebyrd/platinum

https://github.com/bryanbraun/after-dark-css

https://github.com/npjg/new-dawn

https://github.com/ritenv/retro-desktop

https://github.com/RoelN/c64css3

https://github.com/vinibiavatti1/TuiCss

https://code.divshot.com/geo-bootstrap/

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#100
post #88
post #6

I was watching my son play Half Life 2 recently and it occurred to me how much more real or immersive it seemed when the menus and such had this style and they look like actual computer system UI. Dated maybe, but they feel industrial and real.... and easy to use all in one. Meanwhile many games have hyper stylized menus with flowery wingdings all over them and makes it unrealistic / a horrible experience / chore.

Don’t even get me started on modern games’ menu UIs. I got the latest CoD for PS5 like a year ago and I couldn’t figure out what the fuck was going on in the menu. Incoherent mess impossible to navigate. I felt like I was going insane. I guess I’m just getting old.

Honestly, when I boot into CoD the menu is enough to make me want to alt-F4 instantly.

It is definitely not designed with PC in mind, but even on Xbox it feels horrible to navigate. Takes too long to get into an actual game and there is a constant “upsell” happening for premium things.

I miss the days of CoD1/2/4.

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