Nice work! Some thoughts: The camera is tilted instead of looking straight down, and my phone needs to be flat to be in the no movement neutral position. This is unpleasant in to ways: How I'm sitting right now makes it hard to look at my phone while it's flat; it would be much nicer to be able to set my neutral point so I could play with the phone mostly vertically. The combination of flat phone and camera angle is…
Third death being a reset to the beginning is indeed a harsh punishment.
Show HN: Balancing game for the mobile browser with increasing difficulty
91–100 of 111 posts
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#92you can speedrun by playing with the phone screen facing down. tilt it slightly and the ball will go super fast. you can sort of "fly", too, and climb up walls. i got to level 9 in like 30 secs like this
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#93Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#94Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#95Nice work! Some thoughts: The camera is tilted instead of looking straight down, and my phone needs to be flat to be in the no movement neutral position. This is unpleasant in to ways: How I'm sitting right now makes it hard to look at my phone while it's flat; it would be much nicer to be able to set my neutral point so I could play with the phone mostly vertically. The combination of flat phone and camera angle is…
I’d recommend instead forgetting that your phone has an up. Hold it in landscape and rotate it as needed to get the angle you want before tilting.
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#96Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#97Awesome! Make it a daily Wordle-style game! I need something new in my morning routine. I think having a universal 3-life max is very harsh. I died on level 9 and was sent back to level 1. No way am I going to do the first 9 again, so I won't find out what was on 10. I think it would be more casual friendly to have infinite repeats in every level, but you could have a total count of deaths, for people who care about…
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#98having only 3 lives for all levels is a bad idea imo Gave up once it started again from scratch, its not fun just re-doing all the levels to try again
So to clarify: With infinite lives, it would have guaranteed you made it to the end, at which point you would stop playing anyway. So in both cases you stop playing, but at least in one of the cases the game remains hard for people who like a challenge. Win win!
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#99Nice work! Some thoughts: The camera is tilted instead of looking straight down, and my phone needs to be flat to be in the no movement neutral position. This is unpleasant in to ways: How I'm sitting right now makes it hard to look at my phone while it's flat; it would be much nicer to be able to set my neutral point so I could play with the phone mostly vertically. The combination of flat phone and camera angle is…
Third death being a reset to the beginning is indeed a harsh punishment.
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#100It is cool, but having to redo from the first level after 3 drops kills the fun for me. Of course some would like that aspect, but for me as a casual fun game it's a no.
I felt the same way at first, but it's ten levels, so you'd be done in one session if you could redo every level infinitely. This extends the fun a bit.