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Show HN: Balancing game for the mobile browser with increasing difficulty

balanc3dgame.com

91–100 of 111 posts

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#91

Nice work! Some thoughts: The camera is tilted instead of looking straight down, and my phone needs to be flat to be in the no movement neutral position. This is unpleasant in to ways: How I'm sitting right now makes it hard to look at my phone while it's flat; it would be much nicer to be able to set my neutral point so I could play with the phone mostly vertically. The combination of flat phone and camera angle is…

Third death being a reset to the beginning is indeed a harsh punishment.

Yeah, that is where i said to myself “f-this, you are not paying me enough to put up with this” and closed the “game”

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#92

you can speedrun by playing with the phone screen facing down. tilt it slightly and the ball will go super fast. you can sort of "fly", too, and climb up walls. i got to level 9 in like 30 secs like this

Can confirm. "Finished" all 10 levels in a minute on my first try of this strategy. Maybe the end detection area is too high...

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#93
post #11

Didn't work on Brave on Android, but it did work on Chrome :) Kind of fun

I'm on chrome on android and it's not working for me. I see 3 dots on the left, a 1 on the right, but nothing seems to happen when clicking/swiping

You have to tilt your phone.

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#95

Nice work! Some thoughts: The camera is tilted instead of looking straight down, and my phone needs to be flat to be in the no movement neutral position. This is unpleasant in to ways: How I'm sitting right now makes it hard to look at my phone while it's flat; it would be much nicer to be able to set my neutral point so I could play with the phone mostly vertically. The combination of flat phone and camera angle is…

I think setting a different “up” point ruins the metaphor and you’re trying mentally map tilting into arrow key inputs.

I’d recommend instead forgetting that your phone has an up. Hold it in landscape and rotate it as needed to get the angle you want before tilting.

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#97
post #31

Awesome! Make it a daily Wordle-style game! I need something new in my morning routine. I think having a universal 3-life max is very harsh. I died on level 9 and was sent back to level 1. No way am I going to do the first 9 again, so I won't find out what was on 10. I think it would be more casual friendly to have infinite repeats in every level, but you could have a total count of deaths, for people who care about…

Tempest had the best implementation of this. Every 3-4 levels was a checkpoint and with 3 lives as long as you cleared at least one level, you can start at your last checkpoint. If you died 3 times without completing the level, you have to start at the checkpoint below.

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#98

having only 3 lives for all levels is a bad idea imo Gave up once it started again from scratch, its not fun just re-doing all the levels to try again

So to clarify: With infinite lives, it would have guaranteed you made it to the end, at which point you would stop playing anyway. So in both cases you stop playing, but at least in one of the cases the game remains hard for people who like a challenge. Win win!

This is some insane logic. The goal of the game isn't just to get the player to stop playing. Obviously two players haven't reached the same point just because one quit because he doesn't want to replay the starting levels again. This is known as "artificial difficulty".

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#99

Nice work! Some thoughts: The camera is tilted instead of looking straight down, and my phone needs to be flat to be in the no movement neutral position. This is unpleasant in to ways: How I'm sitting right now makes it hard to look at my phone while it's flat; it would be much nicer to be able to set my neutral point so I could play with the phone mostly vertically. The combination of flat phone and camera angle is…

Third death being a reset to the beginning is indeed a harsh punishment.

I was expecting to have three balls but the UI makes me feel like I should 4.

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#100
post #40

It is cool, but having to redo from the first level after 3 drops kills the fun for me. Of course some would like that aspect, but for me as a casual fun game it's a no.

I felt the same way at first, but it's ten levels, so you'd be done in one session if you could redo every level infinitely. This extends the fun a bit.

I think it very much extends the non-fun bits of the thing.
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