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Show HN: AI generated Magic The Gathering cards

urzas.ai

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Re: Show HN: AI generated Magic The Gathering cards

#91
post #77

Earlier quoted context omitted.

Magic the Gathering cards have pretty standard and predictable wording and keywords. Not sure it could understand everything, but there would be easy patterns that apply to hundreds or thousands of cards.

Fun fact, the cards are standard enough that for MTG Arena, they actually parse them with feature grammars instead of neural networks.

Can you elaborate or point to a source? This is highly relevant to my interests.

Re: Show HN: AI generated Magic The Gathering cards

#92
post #5

There was a very popular Twitter account that was tweeting out a similar concept (starting way back in 2015, even!) https://twitter.com/RoboRosewater LoadingReadyRun, a very popular MTG YouTube channel, even did a cube draft using only cards that were generated by RoboRosewater that I thought was funny to watch https://youtu.be/UuG5YLbwsQk

LoadingReadyRun frequently has done RoboRosewater and other AI MTG card segments during their Desert Bus telethon for charity.

There is nothing so funny as seeing these folks, sleep deprived and loopy, trying to read out these cards without being incapacitated with laughter. I've seen double and triple takes from just looking at the card combined with what the AI called it, and once they did a segment called 'Is It Playable Or Is It Not' off these cards that was very special... riffing straight-faced about pro strats on how the cards are played, except the cards are gibberish, so some offhand remark corpses the whole room...

Re: Show HN: AI generated Magic The Gathering cards

#93
post #31

Earlier quoted context omitted.

>Exile it at the beginning of the next end step or if it would leave the battlefield [the latter half is redundant with it being a token]. It's not necessarily redundant or useless, there are some cards that will trigger off exiling permanents, or count the number of permanents that have been exiled during the turn to change how powerful an ability is, so if it was destroyed in battle or kill-spelled and instead exil…

Oh, that makes sense. It doesn't technically exile when it's removed from the battlefield; there's just nothing to come back. Thanks for the clarification! To explain my position a bit more, I was considering, e.g., Restoration Angel but that's still moot with your point.

Not quite, it actually does fully exile, and even exists very briefly in the exile zone, but then fizzles once state based actions are checked again, which is usually very quickly.

Re: Show HN: AI generated Magic The Gathering cards

#94

How do we use the wombo api? Can't find documentation.

Would love to know this as well! Are you using an official API or did you reverse engineer it yourself?

Also curious about what from the outside looks like an off-label usage.

Re: Show HN: AI generated Magic The Gathering cards

#95
I've had a lot of fun playing around with this, great job! One thing I thought was awesome was the imo incredible flavor this randomly generated card has all around: https://www.urzas.ai/cards/?card_id=528291aa-33f8-40b8-a7be-...

I thought it was so good I checked if a similar card already exists, but to the best of my knowledge it does not. Very cool!

Re: Show HN: AI generated Magic The Gathering cards

#96
post #76

Earlier quoted context omitted.

IMO the game has been designed to fix those balance problems. There's various subsets of cards that are legal in tournament play and I think only "Legacy" includes all of the original cards. I used to occasionally attend new set release weekends and play some sealed duels or some 2HG with a buddy. It's a good time - you get a box with a few boosters and some time to craft your deck.

IMHO draft tournaments for "friday night magic" if that's still a thing were significantly better and more fun cuz of this.

Drafts for new set releases are definitely some of my fondest memories.

Everyone opening new cards with no idea what they're going to get. You had to be extremely adaptable and there were different strategies to employ within the metagame of the format.

Re: Show HN: AI generated Magic The Gathering cards

#97
post #46

Earlier quoted context omitted.

>”For those unfamiliar, it's possible to construct highly efficient, and expensive, MTG decks that trigger game-winning infinite combos within 1-4 turns. There's a continuous scale of deck effectiveness from this point” You been to FNM too? /s The cool thing about this project is that, from what I could generate, these could be legitimate cards. 2/2 blue flying. 3/4 zombie. 2/6 red giant. This is actually really cool…

4G "Put +1/+1 counter on creature" sorcery. Each part is plausible, but the combination unappealing :)

I used to know what kind of deck someone was going to play by what they brought to the table. A bag of counters… yeah ok R/G. A box of “extra cards”? Black zombie or rat packs. Absolutely nothing? Mono blue counter burn.
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