I like this a lot. For a few years now I've wanted something like "No-Bullshit Podcasts" which does the same thing - lists podcasts that are either ad-free or that can be made ad-free via purchase, and that don't require a proprietary player.
All the BBC podcasts are ad-free, but I get them from within the UK. I am not sure if they have ads if served in other countries.
Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
91–100 of 269 posts
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#92Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#93Clever idea. I'm curious why you decided to allow games with DLC though. That's technically an In-App Purchase. I get it's not a Consumable IAP, but it's still IAP. Also you can probably add just about any modern (i.e. non-Hasbro) board game conversion to this list. Almost all of them charge a fee up front and won't have anything more than some DLC for their expansions. Like Ticket to Ride, Carcassonne, Through the A…
> Clever idea. I'm curious why you decided to allow games with DLC though. That's technically an In-App Purchase. I get it's not a Consumable IAP, but it's still IAP. That's why I called it "No-Bullshit Games" instead of "No-IAP games" :P > Ads you can pay a few bucks to remove That's fine by me. > then a couple of consumables that are optional and you can earn during a game anyway if you're lucky, but can buy more i…
It probably won't be too much of a FOMO thing really. The game is mainly just a "see how far you get" game, kind of like a Flappy Bird or Temple Run type game, but choice based, not dexterity based.
If you choose poorly you can lose pretty quickly, but then you can just start the game over again if you want. But if you're like "wow, this is the furthest I've been, let's go for it this time!" or whatever, and you burned through the items that you earned during the course of the game, well you could just see if you get lucky and get farther, or you can spend money to get a bundle of items help ensure you survive a bit longer.
But the game is designed that if you keep making the right choices you can continue indefinitely (in practice, though, you will almost certainly pick wrong enough times at some point... I've simulated it, and with 100,000+ simulations, it doesn't get further than a certain point, and it's super rare to get that high).
Personally it's not something I ever spend money on in these things, but I'm pretty anti-IAP for my own personal use and have rarely spent money on IAP in general, but I enjoy playing the game just to see how far I can get just with the items I earn during the game, so I'm hoping even some players that are anti-IAP will enjoy the game anyway.
Because ultimately I'm trying to make a fun game, just add some way to make some money while not charging up front for it.
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#94I echo the others here, Thanks! I have young kids and we let them use tablets on long trips, vacations, airplane rides. Finding games for them is impossible. They are too young to understand when characters, levels, items are locked. It seems like every 2 minutes they get stuck on some ad screen with a hidden X. I just want a game that when I pay $4, I get the full game. It doesn't even have to be a big, intensive ga…
A 5-year-old who just wants to play that game with the characters they know doesn't understand this, and honestly, it's just easier to avoid entirely.
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#95Earlier quoted context omitted.
> Clever idea. I'm curious why you decided to allow games with DLC though. That's technically an In-App Purchase. I get it's not a Consumable IAP, but it's still IAP. That's why I called it "No-Bullshit Games" instead of "No-IAP games" :P > Ads you can pay a few bucks to remove That's fine by me. > then a couple of consumables that are optional and you can earn during a game anyway if you're lucky, but can buy more i…
> That's where I kind of start to consider the game "bullshit", I want to play and enjoy myself, not have constant FOMO of what could be if only I'd spent some more money. It probably won't be too much of a FOMO thing really. The game is mainly just a "see how far you get" game, kind of like a Flappy Bird or Temple Run type game, but choice based, not dexterity based. If you choose poorly you can lose pretty quickly,…
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#96Earlier quoted context omitted.
I played the original to death "back in the day" so I'm really sad to hear that they went down this route. Probably also explains why nobody talks about Angry Birds anymore.
There was an Angry Birds movie released within the last couple of years. It's still extremely popular.
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#97Honestly, I wouldn't mind ads if they weren't so obtrusive. a simple ad on a loading screen isn't the end of the world to me. What's annoying is trying to tap a tiny 'x', unskippable video ads, ads that try to fingerprint my device, ads that slow down my machine, ads with volume, time limiting play unless you buy an IAP (when there's no option for just buying unlimited time for a reasonable price) I want game devs to…
Why not just charge money for games? Seems like a reasonable way for them to make money...
Obscure games with low sales will fall off the rankings pretty quickly. And that's before you consider that there are only a few successful game types (Clash of Clans, Tower Defense, Candy Crush) and probably 10 different clones of each out there. How would you stand out?
This incentivizes devs to just put out a game for free, load it up with ads and hope that it gets enough downloads for it to become an acquisition target.
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#98Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#99Earlier quoted context omitted.
And it flat out refuses to run without an internet connection to fetch ads!
When the recent Sonic the Hedgehog re-release from SEGA did this I just deleted it off my phone. shrugs
I was told they only contain DLC.
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#100Great idea. I really enjoyed Angry Birds when it first came out and when my children asked about to install it on their devices I said this was fine. I couldn't find the original Angry Birds so installed Angry Birds 2. What an awful convoluted mess it was. Instead of a simple, fun physics-based game it's full of lives, spells, bad level design and in-app purchases.
And it flat out refuses to run without an internet connection to fetch ads!