Earlier quoted context omitted.
You've done a great job! It's stayed very responsive for the time I've played. I haven't even noticed any dropped packets, so your method for dealing with them seems to be working very well despite the high load.
Nothing too fancy. Just proper devops and a lot of testing. https://i.imgur.com/oSwGgFA.png
Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
91–100 of 316 posts
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#92How long has this been released? Seems very polished. How long did it take you to build?
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#93Earlier quoted context omitted.
Very curious about this as well. I was expecting this submission to be an endorsement for WebRTC.
WebRTC really isn't suitable for multiplayer gaming due to it being entirely P2P. You need the server to operate as a single source of truth and enforce clients to play by the rules.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#94Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#95Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#96BTW, it does not recognize 4 simultanous key inputs on Firefox 57. Other than that, it is really cool game! Great job!
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#97BTW, it does not recognize 4 simultanous key inputs on Firefox 57. Other than that, it is really cool game! Great job!
That is up to your keyboard hardware. Unfortunately, most consumer level keyboards can't handle that.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#98I'm amazed by how well this works on mobile. I literally played this game for about half an hour on my phone in the HN app web view because it's just so much fun. I'm used to normal web pages that don't even really work on mobile and this game just worked seamlessly without any problems whatsoever. Great Job!
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#99Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#100I opened this game in an incognito tab. And started dev tools. The entire game is only 2.8 MB. It loads fast. Such graphics, much small. A lesson for modern web developers about website obesity and performance.
I mean this is nice but it's really not a lesson for web developers. The fact that this is 2.8mb doesn't really teach a web developer any lessons, unless you think that large website payloads exist because developers are literally too lazy or don't know how asset optimization works. Instead, having worked in web development, I know that website payload size is often driven by having to include vendored javascript for…