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Show HN: Ante, a coding agent in a single binary that runs offline

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Re: Show HN: Ante, a coding agent in a single binary that runs offline

#81
post #80
post #78

> “while taking the time to figure out how open source should work in the agentic era” I can’t even guess what this means

generally the challenge now is that 1. how to deal with PR spams by AI bots 2. how to make the project sustainable especially when one has no distribution. when anyone can insta remix and re-package and re-sell your hard work. For knowledge sharing open source it is ok, but if you are serious about what you built, this is question needs to be answered first before make it a true community effort.

there are still many bad players in the industry, i wouldn't mind sharing it with trusted group. But I am not yet strong enough with deal and handle all those yet.

Re: Show HN: Ante, a coding agent in a single binary that runs offline

#82
post #48
post #2

Hi HN, I'm Mohan from Antigma Labs. Ante is a coding agent that ships as one self-contained ~15MB binary: the TUI, an embedded ripgrep, local PDF/OCR, and a natively managed llama.cpp engine are all inside. No runtime dependencies, no node_modules, no account. - Ante installs a pinned, checksum-verified official llama.cpp build matched to your machine (Metal on Apple silicon; CUDA, Vulkan, or CPU on Linux) and handle…

Many people have slow computers, but for agent it is no problem. Only run LLM slow too.

yes. Offline mode is choice, should be able to run frontier one first and then figure out how do incorporate local models as real workhorse

Re: Show HN: Ante, a coding agent in a single binary that runs offline

#84
post #49
post #3

How good is it to work on building games, compared to existing agents? I am building my own game?

They are a bit weird with game development at the moment. They can one shot entire games, with relatively minor issues. And obviously asking for small code snippets and integrating them yourself has been well supported for five years. But in Agent mode... not so much. I was asking frontier models to make simple changes to my Pong game (you know like the one from 1972) and it constantly failed to make simple changes o…

Sounds like every other plagiarist.

Re: Show HN: Ante, a coding agent in a single binary that runs offline

#85
post #7

Earlier quoted context omitted.

You aren't building your own game if you have a chatbot do it for you.

That's like saying you aren't building a house if you use a hammer to drive nails instead of your hand. AI is just a tool like any other, and you use it to build things like you would any other tool.

> AI is just a tool like any other

Really? Last time I checked, other tools can operate without ripping off the works of millions of humans.

Re: Show HN: Ante, a coding agent in a single binary that runs offline

#86
post #56

Earlier quoted context omitted.

A classic tale from the music production world comes to mind: "I thought using loops was cheating, so I programmed my own using samples. I then thought using samples was cheating, so I recorded real drums. I then thought that programming it was cheating, so I learned to play drums for real. I then thought using bought drums was cheating, so I learned to make my own. I then thought using premade skins was cheating, so…

"Good artists copy, great artists steal." - Picasso

> "Good artists copy, great artists steal." - Picasso

The problem being that the users of LLMs aren't even putting forth the effort to do the stealing themselves, which would at least have implied some level of discernment and artistic effort in selecting what to steal.

Like bad managers stealing credit for their subordinates' hard work, bad LLM advocates wish to normalize taking credit for the work the LLM does on their behalf.

Re: Show HN: Ante, a coding agent in a single binary that runs offline

#87
post #71
post #33

Earlier quoted context omitted.

we put it in the repo README, will add migrate more into public repo as soon as possible.

It has to be 100% open source public code or we will have no way of proving this is not malware, or secretly swapped out for malware later when your CI/CD system or laptop is compromised. Supply chain attacks happen all the time and with closed code no one will be equipped to spot it when it happens. Also, security aside, engineers want the freedom to modify and experiment with the tools we rely on. Tools like this a…

Open source didn't stop Jia Tan... and most people on Earth still use a closed source, proprietary browser without thinking twice.

Re: Show HN: Ante, a coding agent in a single binary that runs offline

#88
post #49
post #3

How good is it to work on building games, compared to existing agents? I am building my own game?

They are a bit weird with game development at the moment. They can one shot entire games, with relatively minor issues. And obviously asking for small code snippets and integrating them yourself has been well supported for five years. But in Agent mode... not so much. I was asking frontier models to make simple changes to my Pong game (you know like the one from 1972) and it constantly failed to make simple changes o…

Seems visulization is still too expensive and sluggish. I tried to build things like tetris and snake eater with fable5 and got-5.6 sol, 90% of build successful in one shot and remaining needs 1~2 rounds debug. The whole experience is much better than months earlier, where a snake eater takes me 3~4 manually compile/run and input the error message and abnormal manually again and again.

But I am curious about building a larger scale game with/without professional engines like Godot. I highly doubt the model/agent is intelligent enough to setup the entire development environment correctly, thus may be struggle to test and debug themselves. Maybe something like GUI-agent a future?

Re: Show HN: Ante, a coding agent in a single binary that runs offline

#89
post #49
post #3

How good is it to work on building games, compared to existing agents? I am building my own game?

They are a bit weird with game development at the moment. They can one shot entire games, with relatively minor issues. And obviously asking for small code snippets and integrating them yourself has been well supported for five years. But in Agent mode... not so much. I was asking frontier models to make simple changes to my Pong game (you know like the one from 1972) and it constantly failed to make simple changes o…

BTW, I also tried to make a entire LLM-driven bot to play boardgames like chess or mahjong, but it has the same latency issues since most of the online platforms have strict per-turn time limit like 15-30s, which is almost impossible for LLM/agent to react in time.

Re: Show HN: Ante, a coding agent in a single binary that runs offline

#90
post #7
post #3

How good is it to work on building games, compared to existing agents? I am building my own game?

You aren't building your own game if you have a chatbot do it for you.

I know now we all are somehow like 'product manager' when using agent/chatbot, and we just need to setup requirements and point out issues. But in game area, I am not so sure models/agent are capable enough, especially involves heavy graphic related development and human interaction things? Since from my personal experience, even codex and claude code not so stable and efficient when dealing visualisation things like figures, videos and even much easier one - web-browser.
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