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Show HN: I spent two years working on an HTML5 game. I finally released it

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Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#81
post #23

Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…

Very cool game. I love the art style!

I've been working on Ejecta[1] in the past few month. If you want to publish your game on the iPhone/iPad, this could be interesting to you. I'd love to know if (and how well) it works with your game.

[1] http://impactjs.com/ejecta

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#82

The boundary of html5 has been pushed far beyond this before. In this the author said most HTML5 games are pacman, etc. If you look at Bastion for the chrome store, it's a very complex game with great graphics on HTML5.

I was under the impression Bastion was made with monogame and compiled to NaCl for the chrome store, which is a bit different than HTML5.

http://supergiantgames.com/?p=1611

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#83
post #23

Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…

Very cool game. I love the art style! I've been working on Ejecta[1] in the past few month. If you want to publish your game on the iPhone/iPad, this could be interesting to you. I'd love to know if (and how well) it works with your game. [1] http://impactjs.com/ejecta

Your project looks cool. Did you implement it from scratch or are you using any iOS web framework ?

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#84

Earlier quoted context omitted.

Very cool game. I love the art style! I've been working on Ejecta[1] in the past few month. If you want to publish your game on the iPhone/iPad, this could be interesting to you. I'd love to know if (and how well) it works with your game. [1] http://impactjs.com/ejecta

Your project looks cool. Did you implement it from scratch or are you using any iOS web framework ?

It's all from scratch. The canvas implementation initially had some bugs, but it should be pretty close to the spec right now.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#85
I'm curious as to your reasoning behind spending 2 years developing this in HTML5? The art style is great and all, but you could have knocked up a game like this in an engine like Unity within 3 months and deployed it to iOS, PC/MAC, even Xbox Arcade.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#87
post #85

I'm curious as to your reasoning behind spending 2 years developing this in HTML5? The art style is great and all, but you could have knocked up a game like this in an engine like Unity within 3 months and deployed it to iOS, PC/MAC, even Xbox Arcade.

Probably did it mostly as an excuse to learn HTML5 in depth. Cashing in is clearly not the goal, so how you deploy it matters little.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#88
post #82

The boundary of html5 has been pushed far beyond this before. In this the author said most HTML5 games are pacman, etc. If you look at Bastion for the chrome store, it's a very complex game with great graphics on HTML5.

I was under the impression Bastion was made with monogame and compiled to NaCl for the chrome store, which is a bit different than HTML5. http://supergiantgames.com/?p=1611

ah, I was mistaken there.

What about this: http://www.scirra.com/arcade

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#89

Earlier quoted context omitted.

Your project looks cool. Did you implement it from scratch or are you using any iOS web framework ?

It's all from scratch. The canvas implementation initially had some bugs, but it should be pretty close to the spec right now.

Are you Peter, and did I meet you at SS2012?
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