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Show HN: Play abstract strategy board games online with friends or against bots

abstractboardgames.com

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Re: Show HN: Play abstract strategy board games online with friends or against bots

#81
post #66

Reminds me of boardspace, though the UI is much cleaner. You should try to add the Gipf games at some point, they are very wonderful!

I was just going to recommend boardspace.net here! It also somewhat recently went open source: https://github.com/ddyer0/boardspace.net

It clearly is stuck in the Java Applet era where it started but Dave eventually made an Android port and modern Java has no issues running it!

Re: Show HN: Play abstract strategy board games online with friends or against bots

#82
post #64

Earlier quoted context omitted.

Bingo! That looks exactly like the game I'm thinking of, but it was not named that. What I played was in one of those books that came with checkers and had different board-game printed on each page, and I'm guessing "Asalto" is trademarked or something.

The Book of Classic Board Games called it "The Dalmatian Pirates and the Volga Bulgars." https://boardgamegeek.com/image/926606/the-book-of-classic-b...

That image looks exactly like what I remember; thanks!

Re: Show HN: Play abstract strategy board games online with friends or against bots

#83
post #67

Earlier quoted context omitted.

I'm about 1950 on littlegolem, but trying again, I just lost a couple of games in a row against the 100 bot. A couple more questions/remarks: - It seems everything is happening on the client? My CPU (I'm on a laptop without a real GPU) goes wild during analysis. But also I don't notice any big bag of neural-net-weights being downloaded. Mind sharing how it works? - Care to share more about the networks? How long did…

The analysis happens on the AI server. Sans proper profiling, I would guess that the CPU going wild during analysis is due to a combination of 1. analysis is streamed live to the client in 20 simulation intervals 2. some post-processing on the client side 3. the fact that I am using a global context and reducer in React which causes the entire page to re-render each time an update happens. The networks are simple Res…

Thank you so much for the detailed answer!

Re: Show HN: Play abstract strategy board games online with friends or against bots

#84

Earlier quoted context omitted.

I think "have players online at any given time" is the tough part there, but it's also the tough part for many non-abstract games. If you look around on Board Game Arena you can see a number of abstract games available, but with many you'll struggle to find any other players. There are some cool abstract games out there, but they're not super popular. Abalone was mentioned in another comment here. Octi is another coo…

Yeah, Azul stands out as a great exception to my rant. I get similar feelings playing it as I do playing riichi mahjong (a fabulously deep emergent blend of luck, planning, and player psychology). It's also managed a decent popularity not just as a quasi-abstract but as a board game, period. There is another aspect to the thing I didn't mention but you did: It may be that the sheer amount of interest in board and vid…

It's interesting to try to find those diamonds in the rough, the games that could be the next chess or go if only people spent the time to plumb their depths.

Re: Show HN: Play abstract strategy board games online with friends or against bots

#85
post #37

Earlier quoted context omitted.

I love Spirit Island! Probably played more hours of that game than any other in my collection. Granted, it's purely a cooperative game, and much more artificially complex ("fiddly") than any abstract. It's the immortal simplicity and competition of games like chess and go that I was looking to rekindle, but I guess they aren't well suited to modern gaming tastes. Dominion is also great, and in its simplicity literall…

I also think the gipf games haven't had enough time and volume of players to see if they are actually as long-term engaging as chess and go. my speculation is that the classic abstracts are the ones that turned out to have an almost accidental emergent depth that kept people playing them even as better and better strategies were devised, because they were never "solved". it is unclear if yinsh will turn out to have a…

The Gipf games have had some two decades now, and quite competitive online scenes for some of the games. They've been played enough to know they aren't broken or trivially human-solvable (Zèrtz on the smallest board option probably is but like most of the Gipf games, it's very naturally extendable to a larger board.) Dvonn and Gipf had strong bots for them even in the pre-MCTS age, but that's not really a problem. None of the Gipf games are drawish.

Whether they become "timeless classics" and get a stream of discoveries or not I think is mostly down to chance. It's more about what we let them be in our lives than their inherent qualities.

Re: Show HN: Play abstract strategy board games online with friends or against bots

#86

Earlier quoted context omitted.

Civilization? Master of Orion? Here's a wealth of turn-based strategy out there, especially in the retro days.

I loved the first versions of Civilization and Masters of Orion. I tried one of the more recent version of Civilization and didn't like it anything like as much. But I am a lot older - so it could just be me. How do more recent versions of Masters of Orion hold up?

Moo2 is good. Moo1 avoided a lot of the city micromanagement that civilization had. Moo2 is a hybrid of moo1 in civilization.

Moo3 I never played, mostly based on the recommendations and reviews of other moo players.

I played civilization through civilization 3, and I muck around a lot with free civ, which is kind of hackable.

There's also remnants of the precursors, a Java remake of mu1 that I found very hackable. I've been able to run it from IntelliJ and hacked the source code.

Re: Show HN: Play abstract strategy board games online with friends or against bots

#87

Earlier quoted context omitted.

I loved the first versions of Civilization and Masters of Orion. I tried one of the more recent version of Civilization and didn't like it anything like as much. But I am a lot older - so it could just be me. How do more recent versions of Masters of Orion hold up?

Moo2 is good. Moo1 avoided a lot of the city micromanagement that civilization had. Moo2 is a hybrid of moo1 in civilization. Moo3 I never played, mostly based on the recommendations and reviews of other moo players. I played civilization through civilization 3, and I muck around a lot with free civ, which is kind of hackable. There's also remnants of the precursors, a Java remake of mu1 that I found very hackable. I…

Thanks!

Re: Show HN: Play abstract strategy board games online with friends or against bots

#89
post #88

Is your site down? I'm unable to load it now.

Apologizes! Are you able to load it now? The activity finally calmed down and I just pushed a new version a few hours ago. I'm not sure if that's related to what you experienced.

If it's still down for you, I'm happy to debug further, you can reach me at my Discord https://discord.gg/cSmaVrJMYy

Re: Show HN: Play abstract strategy board games online with friends or against bots

#90

> Hex is a two-player abstract strategy game invented independently by Piet Hein in 1942 and John Nash in 1948. This sounded very intriguing - what are the chances of two people inventing the same abstract strategy game!? At the least there might be some interesting story about how they arrived at same idea. Wikipedia phrases it differently though: > Hex was invented by mathematician and poet Piet Hein in 1942 and la…

Fixed! HexWiki has a full section on the controversy surrounding Nash's claim of rediscovering Hex independently https://www.hexwiki.net/index.php/History_of_Hex
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