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Show HN: RomM – An open-source, self-hosted ROM manager and player

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81–90 of 99 posts

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#82
post #46

Fetching anything from the internet means some cloud knows what games I'm playing. It's a privacy risk. Games played are very revealing to personality type, and probably lots of other individual info, and that means the temptation to gather this data and sell it to advertisers is very high.

Use a goddamn VPN or Tor if you don't like being profiled. We live in the era of mass surveillance. It is obvious that everyone is being profiled all the time. It's a meta-data aggregating player, how the fuck do you think that works?

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#83
Side note: for those with large PC game libraries, Playnite is a godsend!

It has a similar UX as RomM, in fact it seems to be inspired by Playnite and has a plugin for it. It also uses most of the same metadata sources.

Playnite is quite mature and powerful now, with a rich ecosystem of extensions, data sources and themes. And even though I am not much of an emulator user, it was easy to hook up to any emulator and local ROM, like Breath of the Wild with Cemu or Pokemon Emerald on VBA.

Not to in any way suggest that you should use Playnite instead of RomM, it looks like a great app, just thought it would be relevant to mention.

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#84
Tried the first NES game off the demo. Surprisingly playable/enjoyable on mobile (Android chrome)! I feel like even a few years ago that the experience in mobile browser on some random retro game site was not even close to this good? Is emulatorJS pretty new or does this project just have all the pieces working perfectly?

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#85

Tried the first NES game off the demo. Surprisingly playable/enjoyable on mobile (Android chrome)! I feel like even a few years ago that the experience in mobile browser on some random retro game site was not even close to this good? Is emulatorJS pretty new or does this project just have all the pieces working perfectly?

used on the archive.org rom files for more than a decade.

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#86
post #46

Fetching anything from the internet means some cloud knows what games I'm playing. It's a privacy risk. Games played are very revealing to personality type, and probably lots of other individual info, and that means the temptation to gather this data and sell it to advertisers is very high.

retroarch downloads entire db of assets.

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#87

Tried the first NES game off the demo. Surprisingly playable/enjoyable on mobile (Android chrome)! I feel like even a few years ago that the experience in mobile browser on some random retro game site was not even close to this good? Is emulatorJS pretty new or does this project just have all the pieces working perfectly?

EmulatorJS.org is a complete, open-source rebuild of the closed-source emulatorjs.com, and has now surpassed the performance and feature set of the original emulator. Their team continues to make strides with the experience on mobile, and we'll make sure to keep RomM updated as new releases come out.

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#88
post #83

Side note: for those with large PC game libraries, Playnite is a godsend! It has a similar UX as RomM, in fact it seems to be inspired by Playnite and has a plugin for it. It also uses most of the same metadata sources. Playnite is quite mature and powerful now, with a rich ecosystem of extensions, data sources and themes. And even though I am not much of an emulator user, it was easy to hook up to any emulator and l…

I use both, Playnite and RomM are better together!

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#89
post #76
post #74

Earlier quoted context omitted.

I assumed it meant that the emulator is written as a ROM that loads itself. But that's probably not what it means. Kids throw words around meaning all sorts of strange things these days.

Not sure what you mean by this, but in this context it's hosting and managing applications on your own servers instead of consuming from cloud/SaaS providers.

Back when I was a lad we called that "a computer program"

Re: Show HN: RomM – An open-source, self-hosted ROM manager and player

#90
post #68
post #20

Earlier quoted context omitted.

Not a plan but we wrote this up a while back as an exploration into which systems/platforms we can target. We're really hoping the community continues to step up with more plugins and integrations so we can focus on the core service.

Not thinking about you guys needing to write these integrations, but if there's interest on their sides for building it themselves?

Depends on the project, the muOS team is keen to integrate RomM directly in a future release, and the Retrodeck team is willing to partner on support.
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