killer feature for me at least would be to be able to net-play co-op games via emulatorjs in the browser. :)
Show HN: RomM – An open-source, self-hosted ROM manager and player
81–90 of 99 posts
Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#82Fetching anything from the internet means some cloud knows what games I'm playing. It's a privacy risk. Games played are very revealing to personality type, and probably lots of other individual info, and that means the temptation to gather this data and sell it to advertisers is very high.
Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#83It has a similar UX as RomM, in fact it seems to be inspired by Playnite and has a plugin for it. It also uses most of the same metadata sources.
Playnite is quite mature and powerful now, with a rich ecosystem of extensions, data sources and themes. And even though I am not much of an emulator user, it was easy to hook up to any emulator and local ROM, like Breath of the Wild with Cemu or Pokemon Emerald on VBA.
Not to in any way suggest that you should use Playnite instead of RomM, it looks like a great app, just thought it would be relevant to mention.
Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#84Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#85Tried the first NES game off the demo. Surprisingly playable/enjoyable on mobile (Android chrome)! I feel like even a few years ago that the experience in mobile browser on some random retro game site was not even close to this good? Is emulatorJS pretty new or does this project just have all the pieces working perfectly?
Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#86Fetching anything from the internet means some cloud knows what games I'm playing. It's a privacy risk. Games played are very revealing to personality type, and probably lots of other individual info, and that means the temptation to gather this data and sell it to advertisers is very high.
Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#87Tried the first NES game off the demo. Surprisingly playable/enjoyable on mobile (Android chrome)! I feel like even a few years ago that the experience in mobile browser on some random retro game site was not even close to this good? Is emulatorJS pretty new or does this project just have all the pieces working perfectly?
Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#88Side note: for those with large PC game libraries, Playnite is a godsend! It has a similar UX as RomM, in fact it seems to be inspired by Playnite and has a plugin for it. It also uses most of the same metadata sources. Playnite is quite mature and powerful now, with a rich ecosystem of extensions, data sources and themes. And even though I am not much of an emulator user, it was easy to hook up to any emulator and l…
Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#89Earlier quoted context omitted.
I assumed it meant that the emulator is written as a ROM that loads itself. But that's probably not what it means. Kids throw words around meaning all sorts of strange things these days.
Not sure what you mean by this, but in this context it's hosting and managing applications on your own servers instead of consuming from cloud/SaaS providers.
Re: Show HN: RomM – An open-source, self-hosted ROM manager and player
#90Earlier quoted context omitted.
Not a plan but we wrote this up a while back as an exploration into which systems/platforms we can target. We're really hoping the community continues to step up with more plugins and integrations so we can focus on the core service.
Not thinking about you guys needing to write these integrations, but if there's interest on their sides for building it themselves?