I'm not even from 90s but this is so cool!!
Show HN: 90s.dev – Game maker that runs on the web
81–90 of 115 posts
Re: Show HN: 90s.dev – Game maker that runs on the web
#82Re: Show HN: 90s.dev – Game maker that runs on the web
#83Earlier quoted context omitted.
I think you're both right. It's tricky to know when to make something a default and when to make it a constant. Especially when it comes to users, who cannot all be pleased.
I think it would just kill flexibility, making it the default makes more sense to me, and you should leave it up to the developers using your product, but it is entirely up to you, of course. If I were to turn this into a constant, I would document it at the very least in the git commit message.
Re: Show HN: 90s.dev – Game maker that runs on the web
#84Earlier quoted context omitted.
You might also be interested in Picotron[1], made by the same guy who made Pico8. It's basically a desktop OS with the same basic design as Pico8 but with slightly looser restrictions. I've never really tried it, only looked at his gifs once a long time ago, but I think he and I had the same basic idea: make a platform that you could make pico8 in . We just went different routes. [1] https://www.lexaloffle.com/picotr…
Thank you! Yes, I'm aware of picotron, I tried the very first version of it. I think it's also a great environment. I first bought Voxatron years ago, because I really liked the tech behind it, and got kinda sad that it didn't evolve. Anyways, thanks for pointing me to picotron! Think I'll have to keep an eye on both projects.^^
Re: Show HN: 90s.dev – Game maker that runs on the web
#85Earlier quoted context omitted.
I think it would just kill flexibility, making it the default makes more sense to me, and you should leave it up to the developers using your product, but it is entirely up to you, of course. If I were to turn this into a constant, I would document it at the very least in the git commit message.
I think a fun solution to this, and the one I adopted, is to leave these power features in here as easter eggs, so that devs are rewarded for finding them. At least for me, it gives me a sense of the fun and excitement of learning GUI dev during the 90s. The screen resizing functionality can be found by anyone who digs into the code a little.
Re: Show HN: 90s.dev – Game maker that runs on the web
#86Trying to load it on Firefox (Floorp Browser variant 11.26.0) and the examples get stuck on the `Loading` screen. Moving my mouse over it draws the cursor and leaves it imprinted on screen so you get that permanent trail effect. In the console I see: Failed to load ‘https://90s.dev/os/fs/run? code=H4sIAAAAAAAACk2QMW%2BDMBCFd%2F%2BKa4QEKAiiKlMVs1Rqlw4dmy0GjsSNsRE2TVKL%2F16DSYq3d3ef797jTas6A6zlCVgIEnhFabBL4L1TfbtP4IMVK…
It should be fixed now! Can you try it again?
Re: Show HN: 90s.dev – Game maker that runs on the web
#87Re: Show HN: 90s.dev – Game maker that runs on the web
#88Re: Show HN: 90s.dev – Game maker that runs on the web
#89Re: Show HN: 90s.dev – Game maker that runs on the web
#90A critique on the landing (I have not played with anything else at all): it's very confusing to post this calling it a game maker, then have a list of things it's not include "a game maker", then in the following paragraph call it a game maker. The terminology is kind of all over the place.