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Show HN: I made a live multiplayer Minesweeper game

minesweeperpro.com

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Re: Show HN: I made a live multiplayer Minesweeper game

#81
post #78

100% broken. Placing a flag reveals instantly if your guess is correct or not. This is not how minesweeper works.

This is how this game works, and all wrong answers (including flags) get punished. You obviously can't port 1:1 minesweeper to a non-single-player environment, but this is basically minesweeper with as few changes as necessary (though I do think some tweaking would make it better).

Re: Show HN: I made a live multiplayer Minesweeper game

#82
post #47

Earlier quoted context omitted.

I just assumed they were bots since they seem to be clicking at the rate limit.

The rate limit is extremely low for good minesweeper players. My mean time for finished expert games without marking is something like 130 seconds. If I half-mark in order to use the left+right click effectively, that knocks like 20 seconds off. The rate-limit seems to be 2 clicks/sec. a 130s time at expert is 3.8 clicks/sec. My record is just a little more than half that.

I'm not that fast, but I often ran into the rate limit in situations where e.g. I know where the next handful of flags are, and I click in bursts.

Re: Show HN: I made a live multiplayer Minesweeper game

#83
post #47

Earlier quoted context omitted.

I just assumed they were bots since they seem to be clicking at the rate limit.

The rate limit is extremely low for good minesweeper players. My mean time for finished expert games without marking is something like 130 seconds. If I half-mark in order to use the left+right click effectively, that knocks like 20 seconds off. The rate-limit seems to be 2 clicks/sec. a 130s time at expert is 3.8 clicks/sec. My record is just a little more than half that.

>The rate limit is extremely low for good minesweeper players.

This, I'm not good at minesweeper, but I've watch people who are and they generally clear a board before I even realize what's going on. I suppose it's a bit like NERTS, the multiple player solitaire, if you aren't that great at immediately recognizing solitaire moves, someone else beats you too them. I can play it with people I know but when I play with randoms that play all the time, I quickly lose.

Re: Show HN: I made a live multiplayer Minesweeper game

#84
post #78

100% broken. Placing a flag reveals instantly if your guess is correct or not. This is not how minesweeper works.

This is how this game works, and all wrong answers (including flags) get punished. You obviously can't port 1:1 minesweeper to a non-single-player environment, but this is basically minesweeper with as few changes as necessary (though I do think some tweaking would make it better).

Punished how? You win by just placing mines everywhere...

Re: Show HN: I made a live multiplayer Minesweeper game

#85

Thanks for all the feedback! I hear you guys and am working on adding these in the following days: 1) Fast-paced mode 2) Private games Cheers!

Awesome. When you're ready to scale it a bit some social sharing stuff would probably make it pick up a lot.

Re: Show HN: I made a live multiplayer Minesweeper game

#86
post #84

Earlier quoted context omitted.

This is how this game works, and all wrong answers (including flags) get punished. You obviously can't port 1:1 minesweeper to a non-single-player environment, but this is basically minesweeper with as few changes as necessary (though I do think some tweaking would make it better).

Punished how? You win by just placing mines everywhere...

No, you win by having the most points. Guessing wrong loses points.

Re: Show HN: I made a live multiplayer Minesweeper game

#87
post #84

Earlier quoted context omitted.

Punished how? You win by just placing mines everywhere...

No, you win by having the most points. Guessing wrong loses points.

oh, I thought it was cooperative. Well that makes much more sense then.
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