Earlier quoted context omitted.
Glad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores. These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing…
Thanks for posting my game. Seeing this post get traction while my posts on HN got none was a bit of a heart breaker.
Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
81–90 of 98 posts
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#82Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
I was playing from iPad on iOS 17 and when I've reached level 16 and went to the stairs to the next level, the page crashed and reloaded. Is that something of a bug? It didn't look like it was an ending (if there is one) and my high score didn't get saved :/
And do items like discs change their function between runs? I’ve noticed that on some runs blue discs or Goonies increase health while on other runs they do nothing.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#83Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
I was playing from iPad on iOS 17 and when I've reached level 16 and went to the stairs to the next level, the page crashed and reloaded. Is that something of a bug? It didn't look like it was an ending (if there is one) and my high score didn't get saved :/
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#84Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
I'm absolutely mortified that 23k people played the game with this bug present. I can't facepalm hard enough right now. My apologies and thank you for your patience!
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#85Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
I was playing from iPad on iOS 17 and when I've reached level 16 and went to the stairs to the next level, the page crashed and reloaded. Is that something of a bug? It didn't look like it was an ending (if there is one) and my high score didn't get saved :/
I have fixed the bug and if you do a hard refresh you should get the fixed version.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#86Cool game! I just attempted to enter level 17, and there appeared to be an infinite loop which caused it to crash, and it no longer appears to remember my progress. Is this a really meta way to win, or just unfortunate timing?
I have fixed the bug and if you do a hard refresh you should get the fixed version.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#87Thanks for this! Some notes: - food clock is kind of arbitrary (I went four levels without finding any food), or else I'm just not diving nearly fast enough. - game crashed when I descended from level 16 - the only difference I can figure out between various monsters are: some are stationary, some wander, and some chase you. I can't tell whether they all steal money from you or steal items or just some of them. Fun o…
I have fixed the bug and if you do a hard refresh you should get the fixed version.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#88On the subject of scifi roguelikes, I've sunk 700+ hours into Jupiter Hell. I've been playing roguelikes since the original Rogue in the 80s and I think JH is the GOAT: skill tree that rewards experimentation, learning curve that never feels unfair, and that "just one more level" itch propelling you forward. Add in a fresh take on ranged combat mechanics, a strip-it-to-essentials design (a winning run takes me ~3h on…
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#89Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#90Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
PSA: I've pushed a new build that fixes the show-stopping bug where getting to the last level crashes your tab. A hard refresh (ctrl-shift-R) should get you the new build. I'm absolutely mortified that 23k people played the game with this bug present. I can't facepalm hard enough right now. My apologies and thank you for your patience!