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Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online

81–90 of 165 posts

Re: Show HN: I built an indie, browser-based MMORPG

#82

Surely this was heavily inspired by Runescape? The click to move (including cursor animation on click), camera angles and graphics, chat text colour and position etc. all give me huge Runescape (Old School Runescape) vibes. Congrats on launching though, looks like a fun project.

I think so, one of the other comments OP mentions OSRS having the same tick rate.

Then this game will be easy. My heart is trained to beat every 0.6 seconds thanks to OSRS.

Re: Show HN: I built an indie, browser-based MMORPG

#84
post #47

Earlier quoted context omitted.

I stole a dead guy's pickaxe and got ganked by like 4 goblins. And then someone stole my pickaxe.

It was "your" pickaxe, congrats now we've got communism in the game, damn this game progresses fast

Wouldn't communism be "our"?

Re: Show HN: I built an indie, browser-based MMORPG

#86

Earlier quoted context omitted.

It was "your" pickaxe, congrats now we've got communism in the game, damn this game progresses fast

Wouldn't communism be "our"?

no, it should be the State's pickaxe, that the central committee might entrust to you so that you work your part in the 5-year plan

Re: Show HN: I built an indie, browser-based MMORPG

#87

have u tried using UDP over webrtc ? https://geckos.io/

I'm working right now on upstreaming WebRTC DataChannel support to Quake III[1]. Performance is great, but it was a huge pain to get working. WebRTC is insanely complex. It's also annoying that it can't be used from web workers or service workers.

I hope someday WebTransport gets peer-to-peer support that is easier to use than WebRTC. And Safari support.

[1] https://github.com/ioquake/ioq3/pull/673

Re: Show HN: I built an indie, browser-based MMORPG

#89
For those of us who missed the party, can we have a video and screenies please please please? :D

Also, a very long time ago I remember seeing the early genesis of minecraft emerging on iirc https://forums.tigsource.com/. The community there is still vibrant, so if not already there then that is a good place to show your game and get solid feedback and encouragement :)

Re: Show HN: I built an indie, browser-based MMORPG

#90

Earlier quoted context omitted.

Wouldn't communism be "our"?

no, it should be the State's pickaxe, that the central committee might entrust to you so that you work your part in the 5-year plan

I don't know why you're being downvoted, that's exactly how it'd work under Stalinist communist regime.
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