Show HN: I built an indie, browser-based MMORPG
81–90 of 165 posts
Re: Show HN: I built an indie, browser-based MMORPG
#82Surely this was heavily inspired by Runescape? The click to move (including cursor animation on click), camera angles and graphics, chat text colour and position etc. all give me huge Runescape (Old School Runescape) vibes. Congrats on launching though, looks like a fun project.
I think so, one of the other comments OP mentions OSRS having the same tick rate.
Re: Show HN: I built an indie, browser-based MMORPG
#83502 Bad Gateway
Re: Show HN: I built an indie, browser-based MMORPG
#84Re: Show HN: I built an indie, browser-based MMORPG
#85Re: Show HN: I built an indie, browser-based MMORPG
#86Earlier quoted context omitted.
It was "your" pickaxe, congrats now we've got communism in the game, damn this game progresses fast
Wouldn't communism be "our"?
Re: Show HN: I built an indie, browser-based MMORPG
#87have u tried using UDP over webrtc ? https://geckos.io/
I hope someday WebTransport gets peer-to-peer support that is easier to use than WebRTC. And Safari support.
Re: Show HN: I built an indie, browser-based MMORPG
#88Re: Show HN: I built an indie, browser-based MMORPG
#89Also, a very long time ago I remember seeing the early genesis of minecraft emerging on iirc https://forums.tigsource.com/. The community there is still vibrant, so if not already there then that is a good place to show your game and get solid feedback and encouragement :)
Re: Show HN: I built an indie, browser-based MMORPG
#90Earlier quoted context omitted.
Wouldn't communism be "our"?
no, it should be the State's pickaxe, that the central committee might entrust to you so that you work your part in the 5-year plan