Earlier quoted context omitted.
What assumptions make it less than profitable at $20? If the hw costs are $1000 and if you'd need a hw setup per every 5 subscribers, you'd get $2400 in 2 years for $1000 in hw investment. Power, bandwidth and other costs are something but doesn't sound obviously unprofitable to me.
First, you take USD4-5 off that in tax. Then more for support, finance and and marketing. Then electricity, bandwidth and insurance. Then games licences. Then hw...
Show HN: Open-source GeForce NOW alternative with Stadia's social features
81–90 of 117 posts
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#82When will 2560x1440p finally become a standard among these streaming services? It's either 1920x1080 or 4k, nothing in between (pricewise, but also client/browser wise)
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#83One of the benefits of GeForce now is im pretty sure they are subsidizing it. I get unlimited gaming on a 4080 for USD$20. I have a 4080 at home and I can't get the same latency/frame rate with Parsec even though I have a gigabit connection. Cool project, actual experience unsure.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#84Earlier quoted context omitted.
GeForce Now works great. I subscribed for a while to play Cyberpunk 2077 on a remote 4080 and it felt like playing on a local computer. But with much higher settings and framerate than I get on my local GeForce 1080. > Finally, there is no way in hell a working adult will find time to play 4+hours day, every day. Don't make the assumption that everyone live their lives exactly like you do.
A 1080 is 8 years old and wasn't a flagship, an equivalent card costs ~$100 currently... Also: that's 4 generations, not 2. It'd be a complete disaster if gfn couldn't beat that performance. I've attempted to use GFN several times too and can only conclude that you've never played at a decent setup if that felt like a local machine. The input latency is so high that anything with pvp is entirely unplayable (it adds a…
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#85One of the benefits of GeForce now is im pretty sure they are subsidizing it. I get unlimited gaming on a 4080 for USD$20. I have a 4080 at home and I can't get the same latency/frame rate with Parsec even though I have a gigabit connection. Cool project, actual experience unsure.
What assumptions make it less than profitable at $20? If the hw costs are $1000 and if you'd need a hw setup per every 5 subscribers, you'd get $2400 in 2 years for $1000 in hw investment. Power, bandwidth and other costs are something but doesn't sound obviously unprofitable to me.
I would also be surprised if they were only 5-1 on users still it’s probably not their most profitable venture.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#86Earlier quoted context omitted.
I get better latency and frame rate than GeForce Now on a 2660 using moonlight. Using h.265 or AV1 is necessary. I'm not familiar with Presec, but I'll bet it's defaulting to h.264.
I’m getting a stable 5ms latency over ethernet with Sunshine + Moonlight (forced HW en & decoding). WIFI adds a few ms and you need a good router & mostly idle access point for perfectly smooth 4K. For FPS like L4D2 I do get better results (aim) running locally, but I ascribe that to the mouse acceleration weirdness which I never managed to configure _just right_.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#87Earlier quoted context omitted.
if you sell globally, then you can get max utilization from different sides of the globe as people sleep, so that you can over-subscribe per unit of the GPU. I would expect that people dont play 24/7, but if you charge like they do, then you get to make a profit.
That doesn't work due to the latency. If you want 30ms roundtrip, you need to be within ~3000km/1800 miles of the subscriber.
Starlink promises latency around 20-40ms, so I do wonder if this is possible. You would have far more distance between the client/server, but I would expect that routing would be greatly simplified.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#88Being exclusive to Nvidia GPUs doesn't sound like a good idea. What makes it rely on CUDA anyway? It's cool that it's using Wine though. From these cloud services like Amazon's Luna or Geforce Now, none are running Linux, so this is interesting. No idea why Stadia couldn't do the same and tried to reinvent the wheel with Windows ABI translation at some point before it shut down.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#89I was trying to find their actual streaming implementation in their codebase before giving up and checking their Discord. Apparently parts of their game streaming stack are being developed in private repos, and their subscription service is the only working version of this project. In its current state I wouldn’t call this project open-source.
If you’re interested in stuff like this, take a look at the looking-glass project. It uses shared memory to display frames from a VM running under a Linux host. I’m sure there’s a way to transmit those frames over a network if one was clever enough
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#90When will 2560x1440p finally become a standard among these streaming services? It's either 1920x1080 or 4k, nothing in between (pricewise, but also client/browser wise)