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Show HN: Mazelit - My wife and I released our first game

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Re: Show HN: Mazelit - My wife and I released our first game

#81
post #79
post #11

Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.

Games under $5 are easy impulse buys and never regretted or refunded unless they don't actually run on my system. $10 would make me question "do I really want to buy this game?", which more often than not is a "no" or "not now", and so it just becomes another slot on the wishlist to be scrolled past and added when it's on sale.

At the same time if you want to validate a new idea, you want to know how many people say yes to “do i really want it” and not how many people impulse buy.

Re: Show HN: Mazelit - My wife and I released our first game

#82
post #79
post #11

Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.

Games under $5 are easy impulse buys and never regretted or refunded unless they don't actually run on my system. $10 would make me question "do I really want to buy this game?", which more often than not is a "no" or "not now", and so it just becomes another slot on the wishlist to be scrolled past and added when it's on sale.

At the same time 2.5 times less buyer is the revenues

Re: Show HN: Mazelit - My wife and I released our first game

#87

Earlier quoted context omitted.

BabylonJS indeed. We had a tutorial up on our previous YouTube channel, if there's interest, we'll reupload it.

I’d love to see it

We'll upload it here today or tomorrow: https://www.youtube.com/channel/UCXF--ktsN0t97W9R0GN6_3Q

Re: Show HN: Mazelit - My wife and I released our first game

#88
post #4

How did y'all find working in Godot? Any DX or workflow recommendations? I've bounced off it a couple times after getting impatient with slowness and other minor frictions, but I really want to like it.

Can't speak to Godot 3, but v4 has some infuriating bugs, unfinished features and idiosincracies. The interaction between scenes and code caused us to lose data more times than we can count and the dev team seems to be completely overwhelmed with the number of issues. That being said, it is an engine that works and is used by enough people that you'll find bugs reported on the things that bother you, so you'll at lea…

For 100k of anything in Godot you will likely want to skip the node abstraction layer altogether and just use the various servers (PhysicsServer, RenderingServer, etc.) directly.

Re: Show HN: Mazelit - My wife and I released our first game

#89

Congrats on releasing the game ~! A year is a very short time to release what looks like a polished game from the screenshots. Just got the game to read the source code. Looks like Steam requires that I install the game in order to view the source, and that isn't possible because I am on a Mac. Hopefully some day :)

Oh wow, that's not good. We'll get in touch with Steam support and see if we can do anything about that. Would you mind dropping us an e-mail to make@something.pink so we can contact you when we sort this out?

@SingAlong thanks for the email, we responded, please check your mail.

Re: Show HN: Mazelit - My wife and I released our first game

#90

Amazing, I just bought.

Hey, just noticed your comment about OSX above. If you bought the source code DLC and you are having trouble downloading the source on Mac, please drop us a mail: make@something.pink We are just now trying to figure out a short-term solution for downloading the source package on Mac.
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