Live data from Hacker News

Show HN: Boardzilla, a framework for making web-based board games

boardzilla.io

81–90 of 111 posts

Re: Show HN: Boardzilla, a framework for making web-based board games

#82
post #62

Earlier quoted context omitted.

Hi Josh, I'm receiving an error upon accessing the page. Object.hasOwn is not a function. (In 'Object.hasOwn(t,n)', 'Object.hasOwn' is undefined)

Your browser is too old to work with the library. Object.hasOwn is available for 93% of users according to https://caniuse.com/mdn-javascript_builtins_object_hasown

Polyfill added btw, happy to take any more bug reports either here or in discord and thanks!

Re: Show HN: Boardzilla, a framework for making web-based board games

#83
post #69

All sample games show an error: Object.hasOwn is not a function. (In 'Object.hasOwn(e,A.from)', 'Object.hasOwn' is undefined) The stack trace is: su@https://www.boardzilla.io/build/_shared/chunk-ZEYFFM3P.js:16:114536 Fs@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:9:128279 Ch@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11:180657 ... Perhaps put some polyfill in place?

Polyfill is in place, please let me know if its fixed and thanks

Re: Show HN: Boardzilla, a framework for making web-based board games

#84

If you're looking for something more low-level, I can recommend boardgame.io [1]. [1] https://boardgame.io/

Yeah, I can totally recommend boardgame.io as well. Nicolo is super helpful and friendly. Also check out his other project https://boardgamelab.app/.

Re: Show HN: Boardzilla, a framework for making web-based board games

#85
I don't think the foremost message on the landing page should be a "join our discord" call. It should feature examples and links to the source/docs.

In fact, the prominence of "join our discord" on projects like this is off-putting for me personally. I don't doubt I am alone in this regard.

Re: Show HN: Boardzilla, a framework for making web-based board games

#86
post #45

You're using Typescript+CSS. Was hoping you'd support Python on the server, for game logic. Your timing is good because developers and publishers currently using BGA are unsettled and spooked by Asmodee's business model. BGA Studio's stack is JS/CSS + PHP (client and server) + MySQL [0] Yucata.de is JS + HTML + .NET 4.5 on the server [1] (TTS was using Lua, which I looked into but seemed eccentric and limited, it's n…

What is your reason for wanting Python on the backend so strongly? TypeScript is a very logical choice given that it runs on backend and a wide variety of frontends (not only web, but game engines like Unity too). And its type system is better than Python's.

Re: Show HN: Boardzilla, a framework for making web-based board games

#88
post #69

All sample games show an error: Object.hasOwn is not a function. (In 'Object.hasOwn(e,A.from)', 'Object.hasOwn' is undefined) The stack trace is: su@https://www.boardzilla.io/build/_shared/chunk-ZEYFFM3P.js:16:114536 Fs@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:9:128279 Ch@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11:180657 ... Perhaps put some polyfill in place?

Polyfill is in place, please let me know if its fixed and thanks

Yep, seems resolved. Excellent.

Re: Show HN: Boardzilla, a framework for making web-based board games

#89

I don't think the foremost message on the landing page should be a "join our discord" call. It should feature examples and links to the source/docs. In fact, the prominence of "join our discord" on projects like this is off-putting for me personally. I don't doubt I am alone in this regard.

You are not.

I really dislike discord as anything else than a platform for disposable communication, e.g. between friends and stuff, but people have this tendency of using it as the prominent platform for support questions and even as documentation. And together with terrible search, and no search indexing, it's just terrible when you need to search for a solution.

Re: Show HN: Boardzilla, a framework for making web-based board games

#90

I don't think the foremost message on the landing page should be a "join our discord" call. It should feature examples and links to the source/docs. In fact, the prominence of "join our discord" on projects like this is off-putting for me personally. I don't doubt I am alone in this regard.

You are not. I really dislike discord as anything else than a platform for disposable communication, e.g. between friends and stuff, but people have this tendency of using it as the prominent platform for support questions and even as documentation. And together with terrible search, and no search indexing, it's just terrible when you need to search for a solution.

Fwiw, we're only using Discord for disposable communication. We have a docusaurus site up for the docs, and otherwise all the development is taking place on Github. Discord seems very popular with the board game crowd, so it was kind of the first place we went to try to reach gamers before we started reaching out to developers.

What do you prefer to discord for disposable communication? Certainly open to suggestions.

Post reply on HN