Just me or is it super unintuitive that you HOLD rather than dismiss cards? Happened like a dozen times now that I throw the cards I want to keep.
Show HN: Classic Video Poker
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#82Re: Show HN: Classic Video Poker
#83Re: Show HN: Classic Video Poker
#84Re: Show HN: Classic Video Poker
#85as an aside: I'm currently a low-level systems programmer working on distributed database internals, but I'm looking to transition into 3D animation / game design because the combination of programming, visual creativity, math & physics sounds attractive to me. How much time would it take me to start creating non-trivial content and be able to charge for my work?
You mention "3D animation" and "game design" as areas of focus.
For the former, there are established learning paths, so perhaps quite easy to estimate when you'll get to a point where you're delivering industry-standard work.
For the latter (game design), perhaps the answer is a bit different. If you study game design at, say, university, the learning path might be a combination of reflective practice (studying games, writing critically/analytically about them), prototyping, making a bunch of games (including the final major project), and doing lots of experimentation (and maybe also going deep into a particular unexplored game mechanic, world building, character design, etc).
Even if you finish university, you'll still have to make plenty of games to hone your craft.
And the, for both of these areas of focus, to actually stand out from the crowd, would require something special. Maybe innate talent, maybe a new way of seeing the world. This is difficult to estimate.
(But perhaps you've been sculpting 3D models and making small games in your spare time anyway, and maybe you're already quite good, so who knows? :)
> charge for my work
You're competing with a lot of other people for gamedev work :-) Most gamedev programming jobs don't pay as well as other programming jobs. You'll be doing it for the love of it!
Someone I know worked at a gym, but made games in Unreal in their spare time, then did a 2-years remote masters in indie game dev, and got a job as a technical artist at a small indie studio. AFAIK he still just uses blueprints. I don't know how long he spent before university working on games in his spare time, but the 2 years of fast-tracking his knowledge really helped.
Re: Show HN: Classic Video Poker
#86Awesome. Please make your games supportable in Linux(or Proton) as well if your game ships natively.
Re: Show HN: Classic Video Poker
#87Earlier quoted context omitted.
same here
yep, definitely a bug - seems like with when getting a winning of aces after the second deal. interestingly if you get a pair of jacks you get your winnings correctly. guessing aces are low. https://imgur.com/a/H1Nzno3
It's different on or before the second deal?
Re: Show HN: Classic Video Poker
#88Re: Show HN: Classic Video Poker
#89I'm in the market to learn Godot, and have already done a couple tutorials. What did you find was the best resource for learning Godot? And do you code in C# or GDScript while using it?
Re: Show HN: Classic Video Poker
#90Earlier quoted context omitted.
And this is the magic of open source and the current situation. There will be many like you and a few with the dedication and skills to make that happen for the benefit of us all. The Unity move was VERY silly considering the state of Godot and Unreal. Literally treating your entire user base like that. I spent $400 for the Pro license when I was a poor Uni student back in '09 and it didn't translate to the newer ver…
> There will be few people with the dedication to benefit us all > The Unity move was VERY silly considering the state of Godot and Unreal In my opinion, opposite, Unity just pulled its oligopoly strings. It wasnt bad management or desperate business choices; they knew the state of the industry.