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Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

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Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#81
post #39

Earlier quoted context omitted.

Focus on building things with Unity, Unreal & CUDA. Now that you have hopefully read my one takeaway Cedric... This is from the perspective of someone who has been in the games industry and entrepreneurship for a long time, long enough to become the villain. You're clearly a very talented programmer. In 2008, when I was at elite fancy school, an opportunity that is probably open to you, GPGPU programming had just beg…

Second this. It should be drilled into the heads of everyone who wants to get into game development: USE A MAJOR ENGINE. No exceptions. Time is money, and hand-rolling an engine is a waste of yours. Unity and Unreal have many, many more man-hours of work put into them than anything you can build, so by choosing one of them you can avoid pitfalls you WILL run into starting from scratch, on top of the labor you'll save…

but the sprig team just wants to have fun. its exciting for them to NOT use a major engine. It feels new and exciting to work on things that are new, and not go along with the crowd. Time might be money, but we're still teenagers after all.

Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#82

Earlier quoted context omitted.

Yeah, being able to access even one to give hands-on could be pretty valuable.

It appears the project hasn't optimized for production (yet?). For now, I can't help but think it may be possible to cobble together a Sprig using inexpensive Pi Pico HATs and 3D printing. Here's the schematic: https://github.com/hackclub/sprig/blob/main/docs/GROWING_A_S...

Yeah, I'm sure it could. But even being able to buy a fabbed board (it's all through-hole components) would move things along. And I find the non-optimization pretty endearing, since it enhances the approachability and ability to understand the whole system.
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