Earlier quoted context omitted.
You’re making a healthy revenue, any reason you don’t want to just contract out a few updates? I work full time but I've also run a small contracting business for years, happy to do it at a reasonable cost.
I have considered this, I don't see anywhere near the same purchase conversion on android that I do on iOS. But that could also be due to build quality. Do you have any insight on how successful pay models are on android apps?
There are a bunch of factors that probably cause this, but they're all mixed up and intertwined so it's hard to point at one and go "that's it, that's the reason". Selection bias of the user base (think: socio-economic status, and maybe even average technical know-how or comfort with software); iOS users use their devices way more than Android users, for all purposes (but, is that because of the previous thing? Maybe); it could have something to do with the ecosystems the two app stores have cultivated, causing different levels of trust among the two user bases when it comes time to spend money; it could have something to do with the quality of the experience of using the respective operating systems themselves.
Probably all of those contribute some amount. It's hard to say, though.