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Show HN: Logarithmic Flappy 2048

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Re: Show HN: Logarithmic Flappy 2048

#71
post #60
post #36

Quite a coincidence that I see this tonight. I was on the bus today and noticed someone playing a game on their phone, something simple where you have to trace over a pattern as closely as you can. It was frustrating to watch because every time the user wanted to repeat a level or move on to the next, they were forced to tap through a couple of intermediary screens with flashy stats that took up as much time to get t…

Ah, but then when will you show users ads, or prompt them to buy 20 gems?

It's a very valid point, but you can't fit everything at once, on the same screen. Current and high score, goals, etc. They add to user experience and satisfaction.

Re: Show HN: Logarithmic Flappy 2048

#74
post #60

Earlier quoted context omitted.

Ah, but then when will you show users ads, or prompt them to buy 20 gems?

It's a very valid point, but you can't fit everything at once, on the same screen. Current and high score, goals, etc. They add to user experience and satisfaction.

For some users, for some games. In many casual games, a "zero-delay" option would be a nice feature, and a nice bonus for a "remove ads" in-app purchase.

Re: Show HN: Logarithmic Flappy 2048

#75
post #23
post #13

Earlier quoted context omitted.

I think the term is "geometric"

Geometric is the same as exponential. It is just a geometric interpretation instead of algebraic.

Pedantically,

    s_n = k (-1)^n
for

    n = 0, 1, 2, ...

and nonzero constant k is a non-constant geometric sequence that doesn't exhibit exponential behavior.
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