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Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

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Re: Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

#71
post #68

Earlier quoted context omitted.

The difference is that the resulting software is useless, buggy, unpolished, will only be used by the person who prompted it and only for about three days before they get tired of it, and that nothing was learned.

I think you are just afraid for your job.

Not in the least. If an IDE worth using could be built in two days, we would have seen one with widespread adoption months ago. There is a world of room to improve on existing IDEs, but nobody has done it yet. The only real attempt we've seen is a couple of forks of VSCode adding a chatbot prompt to the UI. What I am is sick of Show HN having become complete trash with nobody putting effort into anything, displacing all the cool little projects that people used to make.

Re: Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

#72
post #63
post #20

Earlier quoted context omitted.

what kind of noob uses debugger from within their IDE?

How else do you use it? Unless you’re talking about a browser debugger, which is the same UX that I’m talking about. I’m referring to server-side work when I say to use a debugger in the IDE, not something targeting the browser.

via terminal

Re: Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

#74
The code is...quite bad...

It seems the AI coding is just the software version of Temu. Lots of cheap stuff but none of it is very good and it breaks pretty easily when you try to do anything outside of a very very small list of uses.

Re: Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

#75

This is basically what the agentic apps do already right? Like Codex, Claude Desktop, Copilot etc. Except with those I can also write commands to the AI as well as review their output all in one app rather than multiple.

Hey, by this do you mean viewing a diff of before and after? If so I get what you mean, but given how important the review is pre-PR I do always come back to IDE.

Yes they have a diff view, both of each change and of each commit as well as the overall PR.

Re: Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

#77
post #31
post #6

Earlier quoted context omitted.

It is a little crazy to accuse people not using the dev tools you like of malpractice.

"Debugger" is not just a "dev tool I like." It's the only way to see what a program is doing while it's doing it, unless you're just writing to your console and hoping you captured enough state with your write statements. I understand there are people who haven't used debuggers before and don't know what they're missing out on, but there's no excuse for that anymore because it's become much easier to set them up and…

Your response doesn't do a lot to convince me that "debugger" is anything more than a dev tool you like. It is not the only way to see what a program is doing while it's doing it -- there are plenty of other effective ways. I have encountered many bugs where a debugger wouldn't have been a help at all.

To be totally honest, having such an absolutist view makes you look inexperienced -- and accusing people who disagree of "malpractice" is absurd.

Re: Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

#79

The code is...quite bad... It seems the AI coding is just the software version of Temu. Lots of cheap stuff but none of it is very good and it breaks pretty easily when you try to do anything outside of a very very small list of uses.

Hey, have you got any fundamental examples of why? I get pessimism towards AI, I've battled against using it after programming for so long, but I do intend to keep building on this and I'd genuinely appreciate things you saw that are icebergs.

Re: Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

#80

I'm with the other comments here, but what's the deal with the '120 fps scrolling' blah blah blah? This clearly isn't a game or movie -- why are we talking about frames?

Hey, I should have maybe made this more clear - I definitely don't care that it's 120fps more that the frame rate doesn't drop and we aren't seeing freezes. Initially the project was, with large files, with syntax highlighting especially or switching very large branches. The built-in FPS counter actually proved really helpful in observing these.
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