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Show HN: Got sick of ads, so I made my own logic puzzle site

puzzlelair.com

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Re: Show HN: Got sick of ads, so I made my own logic puzzle site

#73
post #50

> Play in dark mode Only after you create an account? Oh my lord

Not good? I'm not opposed to that. I just needed a place to put it and in the account settings seemed natural. Then there's no cookies or anything. The setting is just stored in the database.

Why not respect the browser/system's theme? No need for settings or javascript:

https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/V...

Re: Show HN: Got sick of ads, so I made my own logic puzzle site

#74
post #14

Earlier quoted context omitted.

I mean the front page is full of LLM smells, so presumably the games are made that way too. And that's fair; this whole thing could be one-shot with any of the leading models.

> the front page is full of LLM smells I'm curious, What kind of details are you thinking of? I'm not sure I really have much of a radar for LLM websites in the way I do for LLM pictures or music.

The UI of this site is similar to what Claude likes to generate. The fonts and text style, for example, scream of Claude Opus/Fable.

Re: Show HN: Got sick of ads, so I made my own logic puzzle site

#76

This is nice! Readers may also enjoy Simon Tatham's puzzle collection, available for mobile as well: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ (My favorite currently is Dominosa. Playing the Hard mode is teaching me new patterns.)

The MacOS build on the page is quite old, and doesn't reflect recent fixes/enhancements. If you want to build it from source for MacOS the included instructions won't work because Simon's 'halibut' documentation tool will be missing.

So you need to:

1) Build Halibut from source:

   git clone https://git.tartarus.org/simon/halibut.git
   cd halibut
   cmake -B build -DCMAKE_BUILD_TYPE=Release
   cmake --build build -j
   # binary lands at: halibut/build/halibut
2) Build the puzzles app, pointing CMake at that halibut binary. Do this in a fresh build dir (don't reuse a stale top-level CMakeCache.txt that already recorded HALIBUT-NOTFOUND):

   cd /path/to/puzzles
   cmake -B build-osx -DCMAKE_BUILD_TYPE=Release \
       -DHALIBUT=/full/path/to/halibut/build/halibut
   cmake --build build-osx -j
3) Now you have build-osx/Puzzles.app and can (optionally) build the dmg:

   cd build-osx && cpack

Re: Show HN: Got sick of ads, so I made my own logic puzzle site

#77
post #14

Earlier quoted context omitted.

I mean the front page is full of LLM smells, so presumably the games are made that way too. And that's fair; this whole thing could be one-shot with any of the leading models.

> the front page is full of LLM smells I'm curious, What kind of details are you thinking of? I'm not sure I really have much of a radar for LLM websites in the way I do for LLM pictures or music.

I saw it immediately as well. Some tells for me are:

- Off-white or sepia toned backgrounds, similar subdued color palette for icons, grey ALL CAPS subheadings

- Serifed headings

- Various "Item: Quantity" lists (Puzzle types: 10, Puzzles solved: 1,951, etc.)

- Middle dot character for separator

One common tell it is lacking is the placement of colored dots or circles in the corners of panels or other UI elements, sometimes animated/pulsing.

To be clear it's not bad, it's a clean and friendly style. It just has that certain look, like a visual "it's not X it's Y".

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