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Show HN: Number Gacha, a gacha game distilled to its essence

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Re: Show HN: Number Gacha, a gacha game distilled to its essence

#71

If the battle has numeric controls for blocking and other actions (assigned to 1,2,3...) the game would be more fun to try and optimize.

Exactly, clicking on the buttons is so slow. I want to be able to use keyboard keys.

It would be too easy for the geeky audience then :)

That being said, I'm so plugging my proper gaming mouse (that's normally used on my gaming desktop as the elder gods intended) into my laptop to do battle as soon as i get home...

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#72
post #68

Reminds me of NumberWang from Mitchell and Webb’s skits. https://youtu.be/0obMRztklqU?si=CA5NWDE6FVSSM5Ih

Very funny. What is this a parody of?

Perhaps it's a riff off of Mornington Crescent which is another British sketch comedy show nonsense game:

https://en.wikipedia.org/wiki/Mornington_Crescent_(game)

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#73

Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.

Do people like slot machines at casinos?

At least money falls out of a slot machine... This is just rolling a dice and seeing what number you get. Seriously, that's all it was for me... where are the battles people spoke about?

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#74

Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.

I've seen people stop wanting to play a game after they removed gacha mechanics for their monetization in favor of just a skin shop. There are legitimate addicts.

> gacha mechanics

*gambling. It's been around centuries, nothing new

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#75
post #31

Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.

idk i just like to play stuff like this where there is a random chance to get something rare

> to get something rare

It's only rare cos they programmed the drop rate. Might as well sit rolling a dice and trying to guess the numbers.

Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged"

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#78
post #13

Very fun! There seems to be an exception when using the 10-roll function that might need some attention. index-BwvgcC1c.js:62 Uncaught TypeError: C is not a function at zi (index-BwvgcC1c.js:62:150798) Those lines of code are: for (var oe = [], ce = 0; ce

Confirming the same error on my side.

This is the only (very small) blemish on an otherwise fantastic game.

I know this game is a satirical sendup of gacha, but in the same way that Universal Paperclips subverted the clicker game genre and made something fantastic, I find this stripped-down gacha utterly charming. Thank you to the dev!

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#79

I cannot believe how much time I spent playing this. In fact, I am still playing this! You have done such an amazing job with such a simple idea. If I can, my only feedback is that the battle system is REALLY hard for me. If there were keyboard shortcuts to block I wouldn't complain, but having to mouse to block is too much. I ended optimizing by letting one on the left or right die and then praying I could block eno…

Same. I think it's probably easier on a touch screen than with mouse, but I'm stuck on level 10 for now. Maybe it's intentionally frustrating. Need to finish this level to unlock the last number I think, but I guess I've I've sunk enough time into it and will let it rest there.

I struggled with the battle system, as well. Block was way too difficult with a mouse on desktop.

Keyboard buttons would be better or slightly more windup to the attacks to allow more reaction time.

But, I still found some tactics. Similar to OP, I'd send two sacrificial lambs up and focus entirely on a single decently-high (say, 70+) leveled-up number (minimum level 3). Let the other two numbers die, block on the focused number, heal as needed and hit that Divide as soon as possible. With 6 or 7 hearts I was able to finish levels 10 and 11 that way.

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