Took a crack at this earlier. the leader board is a little weird. seems to be like 2 real dudes and the rest are fake profiles. a Scores resetting on each new upload also encourages leaving changes unimplemented in the hopes of getting more battles over time. The largest winner having 50 wins against 14 other opponents for instance). That guy adding a new script would instantly plummet down the leader board capping o…
Show HN: A real-time strategy game that AI agents can play
71–80 of 88 posts
Re: Show HN: A real-time strategy game that AI agents can play
#72This is a really interesting direction. RTS games are a much better testbed for agent capability than most static benchmarks because they combine partial observability, long-term planning, resource management, and real-time adaptation. It reminds me a bit of OpenAI Five — not just because it played a complex game, but because the real value wasn’t “AI plays Dota,” it was observing how coordination, strategy formation…
Re: Show HN: A real-time strategy game that AI agents can play
#73Earlier quoted context omitted.
This technology exists. It isn’t just a toy. I think it is amazing to see people use it for interesting things even if it isn’t groundbreaking. I’ve been an engineer for almost 40 years and love seeing what Claude Code can do. Like it or not, young people will not know a world where this technology doesn’t exist. It is just part of their toolset now.
I'm pretty young and hate this technology with a passion. I didn't spend 100k on education, and studying for a decade to have my job reduced to being a project manager for a bot or to play with a prompt slot machine all day. This crap is reducing the thing I genuinely love doing more than anything, writing code, into nothing.. Reviewing code that lacks any sweat, any intention. I really can't stand this garbage. I ca…
Re: Show HN: A real-time strategy game that AI agents can play
#74And what is the game state here exactly? Is LLM able to even perceive game state? If game state is what we can see on UI, then it seems pretty high-dimensional and token-intensive. I am not sure whether LLMs with their current capabilities and context windows can even perceive so token-intensive game state effectively...
Re: Show HN: A real-time strategy game that AI agents can play
#75I had youthful dreams of re-implementing something similar that would run on the Java Virtual Machine, where you could run the submitted robots via the debugger interface so you could keep "real-time" in the game environment more authentic. Ideas are cheap, follow-through is hard.
[1] https://corewar.co.uk/cpprobots.htm
[2] https://www.pbm.com/~lindahl/pbem_articles/cpprobots_environ...
Re: Show HN: A real-time strategy game that AI agents can play
#76But does LLM actually learn from each round? The chart does not show improvements in win rate across rounds... And what is the game state here exactly? Is LLM able to even perceive game state? If game state is what we can see on UI, then it seems pretty high-dimensional and token-intensive. I am not sure whether LLMs with their current capabilities and context windows can even perceive so token-intensive game state e…
Re: Show HN: A real-time strategy game that AI agents can play
#77Re: Show HN: A real-time strategy game that AI agents can play
#78Re: Show HN: A real-time strategy game that AI agents can play
#79I will just leave it here.