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Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

geo-racers.com

71–80 of 93 posts

Re: Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

#71
post #61

Love this! Got stuck at Gare du Nord in Paris though. Despite being Europe’s busiest train station, no tickets going towards the South, only North. Seems suspicious! What’s the ticket logic? Is it founded on reality? Or just totally faked?

I think that's correct. Gare du Nord only serves stations north of it. You want to go to one of the stations in the south

Indeed. It's an absolute pain in real life trying to go south to Gare Montparnasse when you've just arrived at Gare du Nord - your options are: to walk, which takes forever; to take a bus, which is still rather slow and awkward with luggage; or to take the Metro, which is only a bit faster and even more awkward with luggage - there aren't any lifts at the Montparnasse Metro station!

Re: Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

#73
Great work! This is seriously addictive. I did some QA for you (after playing the game for more hours than I'd like to admit):

- Bristol Airport (bus station) is somehow located in Milan. This makes it possible to get a £6 ticket to the stop after Bristol Airport on the Bristol-Plymouth route. Then when you see the bus glitching its way towards Milan you can cut the journey short before passing Bristol Airport, and hey presto you're in Milan. Likewise, it's possible to get buses from this weird station in Milan directly to England, which is a bug.

- You make things easier for cheaters by printing the game start params to the console when users select one of the two/three starting options. Cheaters can just store the printed variable as a global var, set the end coordinates to be directly next to the finish line, and win the game in seconds. It would be best to introduce some basic cheat-detection: overall duration too short, velocity too high, too little money spent, etc. Best solution would be to do more things on the backend like logging game start and end times.

- Users are able to click on any bank to change currency, even if it's on another continent. Even if this is blocked on the UI, it can still be done in DEV tools.

- Likewise, players are able to use hotels anywhere, not just hotels in their vicinity.

- It seems you switch the currency for taxis only when the country officially changes. So, when there are glitches with this territorial transition sometimes the currency doesn't change. E.g. when I got a bus to Milan's "Bristol Airport" stop (from Bristol, England) I was then able to book taxis in GBP regardless of being in Europe.

- When you change timezones, fast-forwarding to your next departure can sometimes cause the game clock to go backwards by up to 1 hour. I was able to use this glitch to scrape an hour off my time at each stop on the continent.

- I noticed some people using nicknames like AdolfHitler in the leaderboard. I would consider running usernames through a character-level sentence transformer to calculate similarity to some banned usernames (there might even be a pre-trained transformer for offensive language, allowing you to classify usernames as allowed/offensive). The username field could otherwise become a shitshow of abuse and advertising spam if there are no restrictions placed here.

- Banks should close after 5pm and open at 9am.

- Seeing as most of the routes start on the island of Ireland, I'd recommend adding Cork ferry port (Ringaskiddy). It's a major connection to France and has some seasonal ferries to Spain also.

- Maybe remove the icon for tram stations until that functionality is available.

- Might be nice to allow players to see the timetable for other stations along their current route. I get that making all timetables visible might ruin the fun, but it's possible to hop off early at the next station anyway if you're quick enough to click into the station while approaching, pause the game, read the timetables, and hop off if appropriate. This style of play would definitely require some dev tools usage so might as well democratise access to timetables to all players.

- When a player begins to move along the route, I think it would be nice if the game speed accelerated proportionally to the length of the route. Going from 1x speed to 100x speed for a walking route is often instant for example, which removes the opportunity for players to use that walking time to think of their next move.

- Some train routes have strange, unrealistic detours, like the train from Edinburgh to Plymouth, it randomly turns east for a 100 miles near Leads before going back towards Leeds to resume its journey along the original direction. You could potentially detect these jagged turns in your route files automatically using some maths.

- Might be nice to integrate sailrail tickets. These allow travellers to go from any station in Ireland to any station in the UK for under 70 EUR usually.

- There's a great app called OSMAnd which provides offline public transport routes and direction routing for the entire globe. Although the app costs money I believe all the code is open source and I presume the data is publically accessible. You could potentially use this data to flesh out the routes and timetables in your game, and to make the contours between points on the route realistic as opposed to the current zig zag lines.

Again, great work!

Re: Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

#75
This is amazing. Super challenging.

Two UX feedbacks:

- it took me a long time to work out how to buy a ticket. It doesn't really make sense that you can't click on the coach icon, you have to click the circle around the coach icon.

- I mistakenly clicked "get off at the next stop". (I interpreted it as "jump forward to arriving at your destination). It really needs a confirmation - I wasted a huge amount of money.

Re: Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

#76
post #62
post #33

Earlier quoted context omitted.

Really like the game so far. Here's what I noticed and what I'd like to see after my first play though: 1. There should be an 'easy mode' where your money goes into the red, but you're still allowed to spend whatever to get to the end. It would be nice to see I'm $-14,952 in the hole, but I made it (with the ultimate objective to get to the destination while in the black). 2. The bottom overlays overlap. I was taking…

I think an easy mode is a good idea, I will explore that. I'm glad you like the surprises, I do think they add another layer to the game and makes it more stategic.

I actually really liked the current mode - for me it was a more fun and exciting challenge wondering whether it was even possible to get there on €500.

Maybe leave it as is, but once you run out of money it could then give you the opportunity to keep playing on sandbox mode or something.

Re: Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

#78
I spent way too much time on this yesterday! Love it but it's super tricky. I'd love a (realistic) "cheat" that lets me see the departure boards without being at the station - that way you can plan the journey at least a little upfront. I'd do that on my phone anyway

Re: Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

#79
post #47
post #10

Hello I'm Chris the creator! For the past year I've been working on Geo Racers, a free to play web game where you have to race from one side of the world to another just using public transport. It's inspired by the BBC show "Race across the world". It's early stages but any feedback on the game it's greatly recieved.

I love this, but I'm thwarted. Apparently there are no trains from London Waterloo (one of the UKs busiest railway stations) at 1902. I've been stuck there waiting for trains for so many years I can tell you that's not the case :)

there were no trains from Waterloo at 19.02 because of a "major disruption" https://www.express.co.uk/news/uk/2170277/waterloo-trains-li...

Re: Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

#80
Great job!

A problem I found was that getting at a local bus station at London, showed all their destinations as London, but without any precise place of where I would arrive. At one point I traveled from one part of London, to Bash, a completely different city, back to another part of London.

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