Me after 1.5 hours and wondered why hadn't stopped: I know nothing about game design.
Show HN: Lazy Tetris
71–80 of 157 posts
Re: Show HN: Lazy Tetris
#72Earlier quoted context omitted.
AIUI it's some weird legal sleight of hand where they don't (and can't) actually own the Tetris gameplay mechanics, but they have successfully argued in court that the appearance of the game constitutes their trade dress, and in practice you can't really implement the Tetris mechanics without the result looking like Tetris. TTC is the gaming version of Oracle in that one meme[1], 90% of their raison d'etre is just to…
> TTC is the gaming version of Oracle in that one meme Link to the original artist instead of blogspam: https://bonkersworld.net/organizational-charts >
Re: Show HN: Lazy Tetris
#73I will likely add many of these suggestions over the weekend.
- Multi bag instead of fully random
- No auto clear on game end
- Clear hold on game reset
- Rename to LAZY PUBLIC DOMAIN BLOCK GAME
also, I need better UX or something, because some of the suggestions are already implemented but it’s prob not initiative/ hard to find.
Clicking on the ghost enables the ghost piece. I personally hate ghost pieces, and I always disable them, so because it’s my game, I have it off by default.
Tapping left side and right side rotate left and right.
Keyboard Up and Shift rotate left and right.
Delete key does UNDO
Enter does HOLD
You can touch drag or click drag to move your piece, even dragging up.
Oh, also you can drag from anywhere, you don’t have to actually click the piece.
You can two-finger tap to DROP (that’s how I play, it’s so satisfying)
Three-finger-tap is HOLD
You can save to home screen on iOS and it should play as a full screen app.
If you get a “Tetris” (four line clear at once) a secret gift button appears, but it’s just a link to my book, because everything I do is soulless cash grab.
I’m lazy, and built this game sitting on the couch on my phone using a mix of rosebud.ai and ChatGPT. I also had to get in my laptop to do performance optimizations manually, that part sucked, it was like real work. But otherwise, vibe-coding is fun.
This game is made specifically for me and how I like to play, and I’m glad others enjoyed it!
Re: Show HN: Lazy Tetris
#74Just a word of warning, the Tetris Company is pretty aggressive about protecting their trademarks. I'd at least pick a different name, but sometimes they even go after Tetris clones which don't use the name (e.g. Apotris). https://github.com/github/dmca/blob/adcac3eddac2e5555d87942d...
Thats why I never mention the T word once on my variation https://ihopethisisfun.franzai.com/
Re: Show HN: Lazy Tetris
#75Re: Show HN: Lazy Tetris
#76Re: Show HN: Lazy Tetris
#77While we are at unconventional tetris implementations: I wrote a cosmopolitan libc based tetris clone for Braille display users. IOW, pieces "fall" horizontally, and blocks are rendered with (unicode) braille. https://github.com/mlang/betris Big thanks to @jart, cosmo is a godsent for cross-platform TUI stuff.
Re: Show HN: Lazy Tetris
#78Me tried the first minute: this guy missed everything about game design. Me after 1.5 hours and wondered why hadn't stopped: I know nothing about game design.
Re: Show HN: Lazy Tetris
#79Was this vibe coded with AI? Based on one of your replies here, and your post history, I think it is. I also think some of your comments here are also AI-generated, e.g. this one where you both posted a submission and asked yourself to "stop posting AI generated garbage": https://news.ycombinator.com/item?id=36841921
I swear I can code for real, I was just having fun