Show HN: Beatsync – perfect audio sync across multiple devices
71–80 of 135 posts
Re: Show HN: Beatsync – perfect audio sync across multiple devices
#72Re: Show HN: Beatsync – perfect audio sync across multiple devices
#73Very very cool idea, but this is a bummer: "Optimized for Chrome on macOS. Unstable for other platforms..." Once that changes (at the very least, the macOS part), I can't wait to play with it!
It works on other platforms! Just not as smooth as Chrome.
Re: Show HN: Beatsync – perfect audio sync across multiple devices
#74That's cool! Last I heard safari was buggy and behind on web audio - did you run into any issues there?
Re: Show HN: Beatsync – perfect audio sync across multiple devices
#75Your css is broken in that it doesn't take into account the url/menu bar on phones. Yes it's a super annoying problem. You should change the css so that the url bar is always visible, and have a separate full screen button.
Re: Show HN: Beatsync – perfect audio sync across multiple devices
#76This is the most impressive demo I've ever seen - no app download, no account sign up, no crap, just works instantly. Well done.
Re: Show HN: Beatsync – perfect audio sync across multiple devices
#77I primarily built this for group in-person listening, and that's what the spatial audio controls are for. But what is interesting is that since it only requires the browser, it works across the internet as well. You can guarantee that you and someone else are listening to the same thing even across an ocean. Someone brought up the idea of an internet radio, which I thought was cool. If you could see a list of all the…
> You can guarantee that you and someone else are listening to the same thing even across an ocean. How can you guarantee that? NTP fails to guarantee that all clocks are synced inside a datacenter, let alone across an ocean (Did not read the code yet) EDIT: The wording got me. "Guarantee" & "Perfect" in the post title, and "Millisecond-accurate synchronization" in the README. Cool project!
Re: Show HN: Beatsync – perfect audio sync across multiple devices
#78Earlier quoted context omitted.
Thank you for the kind words! Yeah, I think it gets a lot more complicated once you start dealing with speaker hardware. It pretty much only works for the device's native speaker at the moment. The instant you start having wireless speakers (eg. bluetooth) or any sort of significant delay between commanding playback and the actual sound coming out, the latency becomes audible.
For devices with mics, can you have them play a test chirp to measure the latency of Bluetooth or other laggy sound stack?
Re: Show HN: Beatsync – perfect audio sync across multiple devices
#79This looks really cool, congrats! Just to share a couple of similar/related projects in case useful for reference: http://strobe.audio multi-room audio in Elixir https://www.panaudia.com multi-user spatial audio mixing in Rust
Re: Show HN: Beatsync – perfect audio sync across multiple devices
#80Are you already doing latency compensation? You could measure the latency, if one host will become a master and then you could compensate that by delaying the playback of the master a little bit.