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Show HN: Factorio Blueprint Visualizer

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71–80 of 108 posts

Re: Show HN: Factorio Blueprint Visualizer

#71
post #19

This is amazing. I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team. My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no…

I actually printed a few designs and hung them up in frames in my home. Maybe I'll add the idea and some links to the readme. Can you recommend a printing service? I think it's not possible to access the actual file upload using the galaxy hall of fame ( https://www.factorio.com/galaxy ) or I just can't find them. Otherwise it would be pretty cool. Oh yeah, I like the mod idea. That should also be quite doable, thank…

It's cool that you support plotters. I don't have a plotter, but I DO have a 3D printer, and those can also do some pretty cool 2D visualizations.

There's a good ecosystem for Lithophanes [0][1] and maps [2][3]. This would be a cool addition to that.

[0] https://all3dp.com/2/how-to-3d-print-your-own-lithophane/

[1] https://www.youtube.com/channel/UCU13fzqAu4BTAhOSHJgHRqg

[2] https://blog.prusa3d.com/how-to-print-maps-terrains-and-land...

[3] https://map2stl.com/

Re: Show HN: Factorio Blueprint Visualizer

#74
post #71
post #19

Earlier quoted context omitted.

I actually printed a few designs and hung them up in frames in my home. Maybe I'll add the idea and some links to the readme. Can you recommend a printing service? I think it's not possible to access the actual file upload using the galaxy hall of fame ( https://www.factorio.com/galaxy ) or I just can't find them. Otherwise it would be pretty cool. Oh yeah, I like the mod idea. That should also be quite doable, thank…

It's cool that you support plotters. I don't have a plotter, but I DO have a 3D printer, and those can also do some pretty cool 2D visualizations. There's a good ecosystem for Lithophanes [0][1] and maps [2][3]. This would be a cool addition to that. [0] https://all3dp.com/2/how-to-3d-print-your-own-lithophane/ [1] https://www.youtube.com/channel/UCU13fzqAu4BTAhOSHJgHRqg [2] https://blog.prusa3d.com/how-to-print-maps…

Oh nice, I didn't know one could print Lithophanes. If you mount a pen in your 3D Printer and the right settings it should also work as a pen plotter. But I don't know how practical that is.

The map2stl tool is also cool. I created a similar tool [0] for pen plotters using OpenStreetMap Data a while ago, which is fun to play around with.

[0] https://piebro.github.io/plotting-maps

Re: Show HN: Factorio Blueprint Visualizer

#75
post #29
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

I agree that the visual style was not for me. I had a much better time with satisfactory, which is quite pretty. It also spares you the threat of factory destruction.

I always turn off the enemies when I play.

Re: Show HN: Factorio Blueprint Visualizer

#76
TIL you can pull ammo from a turret to put in another like you can with research packs/labs.

I love all the mods/tools around Factorio, I don't think I've put more hours in any other video game, maybe Skyrim, maybe not. It tickles all right parts of my brain especially now that I write less code in my current position.

Re: Show HN: Factorio Blueprint Visualizer

#77
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

When was that ? Factorio has increased its colourfuness several times to make it more appealing : https://factorio.com/blog/post/fff-320 (There's also now a saturation slider in the graphics settings.) And maybe again with 2.0, including some more colorful new planets in the Space Age expansion. P.S.: The Industrial Revolution overhaul mod might also be to your liking ? https://mods.factorio.com/mod/IndustrialRevolut…

> P.S.: The Industrial Revolution overhaul mod might also be to your liking ?

Sadly, it's not compatible with Factorio 2.0, and the developer has no intent to update it or allow others to do so.

Re: Show HN: Factorio Blueprint Visualizer

#78

This is amazing. I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team. My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no…

Had never heard of Highfleet but it looks pretty awesome!

Plus, I grew up playing MicroProse games in the early to mid 1990s so wild to see that they are still around and making great content.

I also loved this quote from the reviews:

"A typical Microprose game in that you need to a) immerse yourself in it and b) READ THE GOSH DANG MANUAL in order to have any hope of enjoying it." [0]

0 - https://steamcommunity.com/profiles/76561197989787811/recomm...

Re: Show HN: Factorio Blueprint Visualizer

#79

This is amazing. I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team. My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no…

Had never heard of Highfleet but it looks pretty awesome! Plus, I grew up playing MicroProse games in the early to mid 1990s so wild to see that they are still around and making great content. I also loved this quote from the reviews: "A typical Microprose game in that you need to a) immerse yourself in it and b) READ THE GOSH DANG MANUAL in order to have any hope of enjoying it." [0] 0 - https://steamcommunity.com/p…

Oh it's alarmingly fun.

1. radio decryption and cyphers

2. Complete flying fortress customization

3. ancient tech-obsessed desert culture kinda like homeworld

4. merchant raiding and resource constrained survival

If you get deep into building customized ships, I have an automated optimizer for you to check your stats against :)

Re: Show HN: Factorio Blueprint Visualizer

#80
post #74
post #71

Earlier quoted context omitted.

It's cool that you support plotters. I don't have a plotter, but I DO have a 3D printer, and those can also do some pretty cool 2D visualizations. There's a good ecosystem for Lithophanes [0][1] and maps [2][3]. This would be a cool addition to that. [0] https://all3dp.com/2/how-to-3d-print-your-own-lithophane/ [1] https://www.youtube.com/channel/UCU13fzqAu4BTAhOSHJgHRqg [2] https://blog.prusa3d.com/how-to-print-maps…

Oh nice, I didn't know one could print Lithophanes. If you mount a pen in your 3D Printer and the right settings it should also work as a pen plotter. But I don't know how practical that is. The map2stl tool is also cool. I created a similar tool [0] for pen plotters using OpenStreetMap Data a while ago, which is fun to play around with. [0] https://piebro.github.io/plotting-maps

Plenty of people have taped a pen to their 3D printer. The main problem is the same issue for all plotters: they just aren't actually that useful. They're neat as hell for sure, they just don't solve a problem that most people have.
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