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Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online

71–80 of 165 posts

Re: Show HN: I built an indie, browser-based MMORPG

#71
post #31

Earlier quoted context omitted.

"The laptop also has an (also-integrated) NVidia graphics card, but while Firefox recognizes its presence, it won't use it." It is possible to request the high performance GPU in javascript, but it is up to the OS to grant it, or not. In windows one has to explicitely choose for each app, which GPU to use. Which is stupid right now, as I would like the big GPU on my laptop only for some things like web games and the…

> It is possible to request the high performance GPU in javascript, but it is up to the OS to grant it, or not. In windows one has to explicitely choose for each app, which GPU to use. This seems somewhat at odds with the fact that changing a Firefox setting addresses the issue, though I don't know how it addresses the issue.

Well, the one thing I did not found while investigating this, was clear information.

It seems most of this is work in progress and not really a high priority as people with a discrete GPU in a laptop are a minority.

I assume the browser could request the GPU, because my normal games also can. But the only way to get chrome and firefox use the real GPU, was an explicit setting somewhat hidden in the windows UI.

And as a standard this might sense, as my GPU really draws battery and gets loud, which I do not want for random websites. But for some websites/apps I would grant that permission. But consensus seems to be that users cannot be burdened with even more permission dialogs, so here we are.

Re: Show HN: I built an indie, browser-based MMORPG

#73

Earlier quoted context omitted.

Do you have any suggestions? Your game seemed very popular. Anything you wished you had focused more on?

Set your expectations accordingly. Coding is the fun part, but it's less than 5% of actually launching and making a successful product. If you don't think you want to spend most of your time not coding, don't try to make it a business! Marketing is more important than making something. You will get a small boost from things like this (I was always too embarrassed to post here!), but it's an endless pit of time and mo…

Thank you!

I think, like you said, a good strategy will be to keep it fun and hobby-like as long as possible. I can definitely see the business-side of it sucking all my time and energy.

I think doing some educational materials will be a worthwhile way to market and gain interest. Community building with something like a Discord server will also help. Competing as a business with something like Jagex is 100x harder than just making a good game.

Re: Show HN: I built an indie, browser-based MMORPG

#74

Earlier quoted context omitted.

Sorry about that. I think it's back up. I'm wondering if it hit a TCP limit for the cloud provider or something. My first commit was 15 months ago, but I spent some time doing 3d modeling before that, and lots of other failed projects that were somewhat related before that.

Getting a 502 here. Welcome to scale, good luck with the fires! Keen to check it out in a couple of days.

Adrenaline rush from firefighting. Just changed some TCP settings. Let's see how she does now.

Re: Show HN: I built an indie, browser-based MMORPG

#75

Earlier quoted context omitted.

Set your expectations accordingly. Coding is the fun part, but it's less than 5% of actually launching and making a successful product. If you don't think you want to spend most of your time not coding, don't try to make it a business! Marketing is more important than making something. You will get a small boost from things like this (I was always too embarrassed to post here!), but it's an endless pit of time and mo…

Thank you! I think, like you said, a good strategy will be to keep it fun and hobby-like as long as possible. I can definitely see the business-side of it sucking all my time and energy. I think doing some educational materials will be a worthwhile way to market and gain interest. Community building with something like a Discord server will also help. Competing as a business with something like Jagex is 100x harder t…

To be clear, it's not Jagex you're competing with. It's the 20+ other indie MMO solo developers who are trying to do the same thing as you, including but not limited to: RetroMMO, New Eden, Valorbound, Carth, Eterspire, Omuri, Shadefell, Cookie Dragon, Cinis, Cinderstone, Legends of Etherell, Legendarium, Mirage Realms, Aether Story, Ethyrial, and so on. There's more that come and go every month.

Unfortunately, the #1 lesson that I've learned is that while nostalgia gets some reception, there's a reason no big companies are really making MMOs, even at a smaller scale. There's just not that large a viable market for them.

Re: Show HN: I built an indie, browser-based MMORPG

#76
post #47

Logged in, saw a guy spitting out racist words, attacked the shit out of him with two other strangers, we've beat racism, 10/10 game.

I stole a dead guy's pickaxe and got ganked by like 4 goblins. And then someone stole my pickaxe.

It was "your" pickaxe, congrats now we've got communism in the game, damn this game progresses fast

Re: Show HN: I built an indie, browser-based MMORPG

#78
Giving up for today. I think I reached a SMTP email limit and that's causing failures elsewhere related to TCP connections. I'll look into it tomorrow. Thank you for all the feedback!

There were 5000+ successful logins! I think I need a better SMTP email provider and a way to make sure a failure doesn't crash everything else.

Re: Show HN: I built an indie, browser-based MMORPG

#80

Giving up for today. I think I reached a SMTP email limit and that's causing failures elsewhere related to TCP connections. I'll look into it tomorrow. Thank you for all the feedback! There were 5000+ successful logins! I think I need a better SMTP email provider and a way to make sure a failure doesn't crash everything else.

Pro tip: have 2-3 providers and make sure you can quickly switch between them
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