A win win would be if both types of people were happy, but the status quo frustrates one of them. It’s only a win if you stop playing because you’re satisfied, not because you’re annoyed. Games are supposed to be fun.
Plenty of games have a “zen mode” or “story mode” or “explorer mode” or any other kind of name to enable an option where’re you’re not severely punished by mistakes. Better yet, they usually allow you to switch modes mid-game. Which means you can progress at your own pace and appreciate everything without getting stuck and rage quitting.
Anecdotally, even if I never turn those modes on I find that the games who have them tend to be more fun and better designed in terms of difficulty progression. Examples include Celeste and Cross Code.
For this game, such a mode would even allow someone to see all the levels or practice in one where they’re stuck and then try again with lives turned on. That would be a win win.