Live data from Hacker News

Show HN: Metashade – a Pythonic GPU shading/compute EDSL

github.com

71–80 of 83 posts

Re: Show HN: Metashade – a Pythonic GPU shading/compute EDSL

#76
I was using Taichi recently to prototype some fragment shaders (I just mocked out texelFetch, texture, etc and wrote a for loop over each pixel). I found it convenient to be able to run on the CPU and also not have to deal with any OpenGL or Vulkan setup.

One thing that was frustrating was that I couldn't template a function with another function (as far as I know). That lead to some copied and pasted code when I had multiple implementations that I wanted to compare. Can Metashade do that?

Post reply on HN