Live data from Hacker News

Show HN: Play the game I'm developing directly on its website

athenacrisis.com

71–80 of 95 posts

Re: Show HN: Play the game I'm developing directly on its website

#72
Hey! I'm also developing a game with some Advance Wars inspiration. I also had a UI challenge when developing the interaction with tiles that have a unit + a city. Instead of displaying a window to select the desired entity, I opted to displaying the controls for both. The city controls can be displayed in a small window in a corner and the mouse still controls the unit. I'm not sure if that's the better interaction, but it's what results in fewer clicks.

Re: Show HN: Play the game I'm developing directly on its website

#73
post #67
post #58

Earlier quoted context omitted.

Check out Wargroove if you like this sort of game

I didn't enjoy Wargroove, which is one reason I'm building Athena Crisis.

Do you want to elaborate on why Athena Crisis is better than Wargroove in your opinion?

Re: Show HN: Play the game I'm developing directly on its website

#74
post #73
post #67

Earlier quoted context omitted.

I didn't enjoy Wargroove, which is one reason I'm building Athena Crisis.

Do you want to elaborate on why Athena Crisis is better than Wargroove in your opinion?

I don't know if it is objectively better but I like it better.

Re: Show HN: Play the game I'm developing directly on its website

#75
From a gameplay perspective, the demo gives me the impression that it's mostly about avoiding unrecoverable mistakes while attrition takes its course. I guess that's what real war is like, but for a game I'd rather win by finding enough good moves and the occasional very good one, not by "diligently avoided making any mistakes" (on the other hand that sentence would look worse in a job performance review, heh). Sorry to be that person on the internet who complains that the game is too realistic!

Re: Show HN: Play the game I'm developing directly on its website

#77
post #65
post #59

Works great for me on Vivaldi on Android and Linux but I couldn't figure out how to end my turn on desktop. There should probably be a help dialog for that when you don't have anything left to do.

I opted to just throw people in without lengthy explanations. The end turn button is on the right bottom of the window.

Ah, I didn't expect to find it in the corner of the whole browser window.

Re: Show HN: Play the game I'm developing directly on its website

#78
post #62

Firefox, Windows 11 on a fairly modern computer. * I don't know what to do when all my units have played. Is there a next turn button ? * The info/goal/next unit buttons are fixed to the page and doesn't feel linked to the game itself, making them easily confused for page navigation instead of game element. * I have trouble distinguishing between the background and the active units. Perhaps make the background slight…

The end turn button is on the right bottom! Sorry that's not more clear right now – I opted for no distractions before starting to play.

The way that the turn button (and the others) are positioned as floats make them feel disconnected to the game. There's a lot of space between them and the game board and they don't move in sync with when scrolling. I thought they were for site navigation or something.

If they were anchored to the side of the map, that would make it more obvious they were related.

Re: Show HN: Play the game I'm developing directly on its website

#80
post #39

I was going to be fairly underwhelmed, I mean, yeah it's a web game of course you can play it on its website, wooplidoo. But actually having a demo directly in the middle of the action embeded in an iframe of the landing page is quite neat. It blends properly with the rest as well, so actually well done. Some feedback: - Demo plays music. If the user clicks the purchase button, a new page opens which also plays music…

I think the banner looks good, there's nothing amateurish about it.

As for whether it fits the rest of the style of the game – that's up for debate.

Post reply on HN