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Show HN: Classic Video Poker

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71–80 of 223 posts

Re: Show HN: Classic Video Poker

#72
post #69

This is more a question of curiosity than one of judgment: why does it take so long to load? I guess I expected it to be very fast because of the relative simplicity. Forgive me, I know nothing about Godot or Unity. This is still very cool.

Godot packs the whole engine runtime when packing the game no matter the platform, but in this case it's also probably because the internet connection on the server is slow - https://lfgslots.com/classicvideopoker/index.wasm (26MB, main engine runtime) took me 22s to load, and https://lfgslots.com/classicvideopoker/index.pck (16MB, game resources) 34s.

Re: Show HN: Classic Video Poker

#73
post #69

This is more a question of curiosity than one of judgment: why does it take so long to load? I guess I expected it to be very fast because of the relative simplicity. Forgive me, I know nothing about Godot or Unity. This is still very cool.

looks like the loading is the 45mb download it needs to do.

Re: Show HN: Classic Video Poker

#76
post #19

The screen seems somewhat distorted/deformed when displaying on my phone browser.

Suitably so, I think. What’s missing is the whole unit swiveling when you press Hold on cards 1 and 5 https://www.worthpoint.com/worthopedia/vintage-igt-fortune-d...

Another thing what's missing is the effect of holding a magnet next to the screen (smiles)

Re: Show HN: Classic Video Poker

#77
post #40

The visuals are perfect, looks very much like a CRT...nicely done. I think I found a bug though...pair of Aces doesn't pay as "Jacks or Better": https://imgur.com/a/78B3oPV

Indeed, I encountered the same. Rock solid otherwise, so far!

Something at the end (bankruptcy) besides just locking up (other than the mute button) would be a nice touch.

Re: Show HN: Classic Video Poker

#78
post #69

This is more a question of curiosity than one of judgment: why does it take so long to load? I guess I expected it to be very fast because of the relative simplicity. Forgive me, I know nothing about Godot or Unity. This is still very cool.

Cross-compilation to webassembly doesn't typically produce small binaries at this point (although it's possible to make small webassembly programs, compiling arbitrary C code to wasm results in large binaries).

Re: Show HN: Classic Video Poker

#79

as an aside: I'm currently a low-level systems programmer working on distributed database internals, but I'm looking to transition into 3D animation / game design because the combination of programming, visual creativity, math & physics sounds attractive to me. How much time would it take me to start creating non-trivial content and be able to charge for my work?

I’m not OP but I’ve been doing game dev for 15 years professionally for the same reasons you mentioned. I’ll be honest up front though, it’s not a great field if you’re going into it trying to make money, but it can be incredibly satisfying.

As far as how long it’ll take, that depends on what kind of things you want to make and how much time/effort you’re willing to put into them, especially on the visual polish side of things.

The hardest part of learning game dev is learning how to program, and it sounds like you already have a good foundation there. The current tools, especially Unity and Godot, are very quick to get up and running with. You could learn the basics in a dozen hours, and be making (bad) games in less than a month. Game design is a skill that is hard to learn except by doing it. Reading books and watching youtube videos about it only goes so far.

For making games that you can actually sell, you’re looking at spending months per game, usually at least 6 months… though often the games you think are going to take 6 months often take much longer!

The number one tip I would give is to actually finish your games, even your little early experiments. In game dev the “last 10%” takes way more than 10% of the effort.

Re: Show HN: Classic Video Poker

#80
post #54

It's remarkable how divisive CRT shaders are. Some love them, some hate them, very little middle ground.

depends on your year of birth maybe ? Mine allows me to appreciate them much!

I also grew to associate scanlines with sci-fi, which I love. I remember loving the original Ubuntu boot splash logo which had the line effect. And then was disappointed when it was changed to smooth and crisp.
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