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Show HN: AI generated Magic The Gathering cards

urzas.ai

71–80 of 97 posts

Re: Show HN: AI generated Magic The Gathering cards

#71
post #37

Earlier quoted context omitted.

I don't feel like this is a good application of predictive networks, but maybe I'm wrong. Tiny changes in wording of a card can make or break an exploitable synergy. You can say "tigers basically look like this, ish" to an image recognizer, but you can't just say "decks that look kinda like this are super strong; decks that look kinda like that are super weak". I'd think the best approach here would be to have an age…

Magic the Gathering cards have pretty standard and predictable wording and keywords. Not sure it could understand everything, but there would be easy patterns that apply to hundreds or thousands of cards.

I don't think GP is saying we'd have difficulty encoding the cards. I think they're saying that deck performance is very sensitive to minor changes, and dependent on a lot of interactions between sets of cards.

To add to that point, decks can be good or bad based on the ecosystem (meta) they're playing in. A deck that aims to rush you down might be great in a meta where players expect slow decks, but terrible in a meta where many decks have means of healing themselves.

Re: Show HN: AI generated Magic The Gathering cards

#73

https://www.urzas.ai/cards/?card_id=56bbb053-68c8-4e52-a1e8-... Hacker - Creature (Human Wizard) 3U Flash, Flying, Haste 2 / 2 "When it cries out, look around for prey."

Gotta love "Haste (This creature can't be blocked except by creatures with flying or reach)"

Re: Show HN: AI generated Magic The Gathering cards

#74

Earlier quoted context omitted.

Magic the Gathering cards have pretty standard and predictable wording and keywords. Not sure it could understand everything, but there would be easy patterns that apply to hundreds or thousands of cards.

I don't think GP is saying we'd have difficulty encoding the cards. I think they're saying that deck performance is very sensitive to minor changes, and dependent on a lot of interactions between sets of cards. To add to that point, decks can be good or bad based on the ecosystem (meta) they're playing in. A deck that aims to rush you down might be great in a meta where players expect slow decks, but terrible in a me…

EDH less so though due to the bigger deck size and 1 copy per card limitation. This means you end up with bigger groups of cards with common synergies vs specific sets of cards you need to draw in regular 60-card.

Re: Show HN: AI generated Magic The Gathering cards

#76

Earlier quoted context omitted.

This is the reason I gave up on MTG in the 90s. I was a broke teen and it was clear that tournaments were won by the biggest investors in the cards. So I went back to chess.

IMO the game has been designed to fix those balance problems. There's various subsets of cards that are legal in tournament play and I think only "Legacy" includes all of the original cards. I used to occasionally attend new set release weekends and play some sealed duels or some 2HG with a buddy. It's a good time - you get a box with a few boosters and some time to craft your deck.

IMHO draft tournaments for "friday night magic" if that's still a thing were significantly better and more fun cuz of this.

Re: Show HN: AI generated Magic The Gathering cards

#77
post #37

Earlier quoted context omitted.

I don't feel like this is a good application of predictive networks, but maybe I'm wrong. Tiny changes in wording of a card can make or break an exploitable synergy. You can say "tigers basically look like this, ish" to an image recognizer, but you can't just say "decks that look kinda like this are super strong; decks that look kinda like that are super weak". I'd think the best approach here would be to have an age…

Magic the Gathering cards have pretty standard and predictable wording and keywords. Not sure it could understand everything, but there would be easy patterns that apply to hundreds or thousands of cards.

Fun fact, the cards are standard enough that for MTG Arena, they actually parse them with feature grammars instead of neural networks.

Re: Show HN: AI generated Magic The Gathering cards

#78
post #59

I don't think it's ready for prime time... My first card is giving me a headache trying to understand what it is doing! https://snipboard.io/AXjDS7.jpg

The card is mostly nonsense but "it gets +1/+1/+1 until end of turn" really threw me for a loop.

Re: Show HN: AI generated Magic The Gathering cards

#79
post #59

I don't think it's ready for prime time... My first card is giving me a headache trying to understand what it is doing! https://snipboard.io/AXjDS7.jpg

The card is mostly nonsense but "it gets +1/+1/+1 until end of turn" really threw me for a loop.

To be honest, it's a bit like an Un-set card.

Re: Show HN: AI generated Magic The Gathering cards

#80

There is a popular discord (PlayEDH) where people play MTG over webcam against one another. Due to the nature of MTG it's important that the deck each player is wielding be properly balanced in power level against each opponent. (For those unfamiliar, it's possible to construct highly efficient, and expensive, MTG decks that trigger game-winning infinite combos within 1-4 turns. There's a continuous scale of deck eff…

Pretty sure doing that would require solving the Halting Problem.
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