If you hammer away at the boxes such that it fills up the entire screen the weight of all those boxes is enough to crush the ones at the bottom. Coolness to the max!
Yeah, holding "Down" was an incredibly effective strategy at 5fps. At least until the tab crashed.
Show HN: Tetris, but silly
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Re: Show HN: Tetris, but silly
#72Re: Show HN: Tetris, but silly
#73Re: Show HN: Tetris, but silly
#74If you hammer away at the boxes such that it fills up the entire screen the weight of all those boxes is enough to crush the ones at the bottom. Coolness to the max!
Re: Show HN: Tetris, but silly
#75Love it. Tetris is such a well worn cultural institution that its ripe for parody. Reminded me of this Japanese comedy routine involving Tetris[0] Totally doesn't need any Japanese language skills to enjoy [0]: https://www.youtube.com/watch?v=tXpi3JbQiWU
I turned on CC hoping for translation, and it was captioning in Japanese. Lol.
Re: Show HN: Tetris, but silly
#76Re: Show HN: Tetris, but silly
#77Re: Show HN: Tetris, but silly
#78Thank you for this, bookmarked this one. Going to be an awesome resource for slapping in the face to all those evangelists that chant "browser games are the future" because once you keep pressing down arrow and the screen is filled with rectangles it crawls to a stop at several thousand of them, while a similar implementation in native C++ using Unreal Engine 5 will not break a sweat even at dozens of millions on scr…
Nevertheless, I don't disagree with you on your general sentiment towards browser games, I like fast native executables as well.
Re: Show HN: Tetris, but silly
#79Re: Show HN: Tetris, but silly
#80Is there a way to play this on mobile? Tapping makes the pieces drop, but I can't work out a way to control the pieces.
Right now the only controls I can figure out on mobile is touch = drop. No way to move anything that I can tell.