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Show HN: Emoji to Scale

javier.xyz

71–80 of 130 posts

Re: Show HN: Emoji to Scale

#72

Earlier quoted context omitted.

Emojis are fast, easy and universally understood, especially across language barriers. Not all responses between humans need to be written in prose. Using images has been and will continue to be a significant way for humans to communicate with.

You missed the point here. Instead of a clear explanation in written form, people think an emoji is enough, which is a problem. As the author doesn't want to know how other 're feeling , they want to know their thoughts instead.

Perhaps they missed whatever point you were making, but your comment is largely offtopic.

Re: Show HN: Emoji to Scale

#73

Is it rendering the Emojis using the local emoji set so for example if I'm on an Android phone I will see the Android emojis and if I'm on an iPhone I will see the iPhone emojis?

Yes! Author here, the emojis text with css transforms.

Unfortunately the side effect is that some emojis, live the gorilla, are only a head in my font. Still, it's cute, despite the weird scales (your mouth is 12cm??)

Re: Show HN: Emoji to Scale

#74
post #11

Earlier quoted context omitted.

I think some measurements are widths and some are heights.

I think they're actually all by height, and if you google them the OP actually matches up. e.g. googling "duck height": 20 – 30 in (51 – 76 cm) "goat height": 16 – 23 in (40 – 58 cm) Maybe it would be better to do them by mass.

Goats average 75cm https://www.dimensions.com/element/goats Ducks average 12cm https://targetstudy.com/nature/animals/duck.html

Re: Show HN: Emoji to Scale

#75

The other day I was running a web version of Townscapes on my smartphone, and it worked beautifully and smooth. But this one is so laggy and slow that I barely could scroll to Laptop (24cm), and then just stopped. How come a real-time 3D rendering is faster then just displaying a few 2D pictures side by side on a screen? Tech these days is weird.

It seems to run with native framerate in firefox while chromium gets maybe 20fps on my laptop

Re: Show HN: Emoji to Scale

#76

The other day I was running a web version of Townscapes on my smartphone, and it worked beautifully and smooth. But this one is so laggy and slow that I barely could scroll to Laptop (24cm), and then just stopped. How come a real-time 3D rendering is faster then just displaying a few 2D pictures side by side on a screen? Tech these days is weird.

[deleted]

Re: Show HN: Emoji to Scale

#78

Neat concept. As someone not very up-to-date in Web UI techniques, I was curious as to how the array was being advanced on scroll. Unfortunately, it looks like the answer is basically polling. The code constantly calls window.requestAnimationFrame(), checking window.pageYOffset. This means that the page is constantly doing work, even at idle. Surely the more correct way is to install an onscroll handler or something,…

Request animation frame exists specifically to avoid ‘traditional’ polling. You’re thinking more of setInterval() which is the old way of doing it. The requestAnimationFrame docs are a good read, there are lots of performance benefits.
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