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> getting extremely good in her s gqme actually helped huh?
My guess at a correction: 'good in her game'
I have rewritten it. I'll leave it to you to figure out my opinion of autocorrect ;-)
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Thinking about this some more, I think the UI should really be more about marking the selected cats than counting them. Then there could be nice diagnostics saying "you missed these ones", or "you marked this one which is X but not Y".
I think that would be a different game (or puzzle, or whatever you call this), and a dumbed down one. Maybe better referred to as "one that is aimed at younger kids." Taking away the counting is reducing the thinking they have to do. If that's your goal, ok, but I personally think the counting, while mixed in with the "set logic" part, is an important component. I could agree that you could have two modes, where that…
The first part is about 'counting', or maybe recognising a count without counting (I didn't count the cats 1-2-3, because I can instantly recognise 3 of something).
If you're interested in exploring this further, the book How to Teach your Baby Math, by Glenn Doman, recommends teaching babies/toddlers numbers by showing them cards with dots on them, one at a time, whilst saying aloud the number of dots.
Instead of making your own cards and using your own voice, you can run this web app and use your smartphone and thumb.
The initial screen is blank. Tap anywhere on the screen to show some dots and hear the number. After about a second, the screen will again be blank, ready for you to tap again.
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I think that would be a different game (or puzzle, or whatever you call this), and a dumbed down one. Maybe better referred to as "one that is aimed at younger kids." Taking away the counting is reducing the thinking they have to do. If that's your goal, ok, but I personally think the counting, while mixed in with the "set logic" part, is an important component. I could agree that you could have two modes, where that…
Aimed at younger than 2-4?
I would assume that the range has blurry boundaries. And yes, I think it would shift it lower if you remove the counting element. I have no doubt that my own daughter, when aged 2.5 years old, would have struggled with it a lot more with the counting, than without. When she was 4.5 years old, she would have been a lot more bored with it if it didn't have the counting.
I suppose there are other ways of putting it as well. I used "dumbed down" first, but that could be interpreted badly, like "appropriate for dumber kids", when I really mean "younger".
But the point remains, you make it less challenging, make it take less cognitive effort, decrease its learning benefit, etc if you simplify it by removing the need to count and make it so the child only has to touch objects.
Nice website. I like it. Please don't use it with your kids (of 2 to 4!!). There are more than enough actual objects scuttered in your house.
Actual objects don't teach this sort of thing. They may well teach other things. I encourage you to parent your own children. HN users are typically adults and can make their own decisions on whether some screen time for their kids is ok, and what sort of screen time. Doing a logic puzzle is not, in my opinion, the same as going from video to video of squeaky voiced ladies with brightly colored nails opening toy eggs…
But of course, do parent your own children. You are the optimisation function. You may value abstract thinking higher than spatial imagination dexterity etc.
1. This is awesome 2. How can i turn it into an app for ipad use
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Have you seen the documentary about all the other kids who've started chess very early?
No, is there one?
Chess Kids: https://www.youtube.com/watch?v=ZK0vtFkm7mE