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Show HN: A game I've been working on for the last year is out today

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Re: Show HN: A game I've been working on for the last year is out today

#62
post #18

Looks good. I'm wondering why you highlight "Only on iOS" as a specific thing on the screenshots?

its not official but apple will dick you over on a number of things if you ship on other platforms. most specifically the highly valuable 'being featured early on the app store'. from what i've heard they have a secret internal policy of checking to see if you shipped on android before doing that... one of their submission rules is not to mention other platforms in metadata - i'd also take that as a hint that "we lik…

> its not official but apple will dick you over on a number of things if you ship on other platforms. most specifically the highly valuable 'being featured early on the app store'. from what i've heard they have a secret internal policy of checking to see if you shipped on android before doing that...

That sounds like bullshit.

Re: Show HN: A game I've been working on for the last year is out today

#64
post #18

Earlier quoted context omitted.

its not official but apple will dick you over on a number of things if you ship on other platforms. most specifically the highly valuable 'being featured early on the app store'. from what i've heard they have a secret internal policy of checking to see if you shipped on android before doing that... one of their submission rules is not to mention other platforms in metadata - i'd also take that as a hint that "we lik…

> its not official but apple will dick you over on a number of things if you ship on other platforms. most specifically the highly valuable 'being featured early on the app store'. from what i've heard they have a secret internal policy of checking to see if you shipped on android before doing that... That sounds like bullshit.

i can offer no concrete evidence, but the impression i get from within the gamedev community is that this is generally accepted to be the case.

there are ample hints that this is fits with Apple's philosophy for the app store. the fact that they forbid you from mentioning if you are on other platforms being the most easily verified.

if you are ever lucky enough to meet with some of the Apple guys to discuss how to help your app on the store then you might be able to find out for yourself whether this is bullshit or not.

Re: Show HN: A game I've been working on for the last year is out today

#66
post #60

Tip: If you haven't, every iOS/OS X developer should sign up as an iTunes affiliate http://www.apple.com/itunes/affiliates/ and use affiliate links. It is more or less transparent unlike other link wrappers. E.g. a link to the same app with my affiliate account will be https://itunes.apple.com/us/app/asteroid-smash/id730150968&a... . (no you don't have to click on it) There's just 2 additional values. The key thing a…

Wow, this is truly a pro-tip. I had never considered it before. Thanks!

Plus, if someone buys something from iTunes/AppStore shortly after clicking your link, you end up getting 7% commission.

Re: Show HN: A game I've been working on for the last year is out today

#67
post #9

Earlier quoted context omitted.

I would be curious as well. What is your marketing plan? I also released a game a month ago after working on it for about a year, but soon realized that it is very tough to break through the noise on the app store and get your game noticed. What has your experience been with this? I see that you are doing pay-up-front model. I'd be curious to get your sense of why you went with that as opposed to the freemium + IAP m…

The game was all developed in my spare time. Mostly through staying up really late after work. This was the first time I've gone out and tried marketing one of my games, and I've learned a ton. The number one thing I would recommend is to get eyes on the project as early as possible. I'd hit up TIGSource and start posting a dev log as soon as you can. Be sure to take it out to local events, and definitely start showi…

If your only goal is to have people play it and have fun, you should make it free but have In-App Purchases.

Many more people will end up downloading your game, and it may spread better that way (since it's multiplayer).

Now the question is how do you make money with IAP? Maybe keep some awesome game modes locked? Unlock them by getting enough coins (e.g., 100K). You can do this by playing enough, by sharing the app with friends on FB/Twitter, or by purchasing coins through IAP.

Good luck!

Re: Show HN: A game I've been working on for the last year is out today

#68
post #21

Cool game! I just set http://www.asteroids.com to redirect to your app store page for the next couple weeks.

Hah, that's a great idea. I just redirected comebackwithawarrant.com to the EFF as I'm not really doing anything with it.

Also - congrats to OP on the launch and all the post-launch attention. Must feel good :)

Re: Show HN: A game I've been working on for the last year is out today

#69

Really cool game! One quick question before I enthusiastically throw you my money: It the music 8 bit too (like in the video)? :)

Yup! Actually I also released the soundtrack for free/pay what you want here

http://codeherdstudios.bandcamp.com/album/asteroid-smash-ost

Re: Show HN: A game I've been working on for the last year is out today

#70

Earlier quoted context omitted.

What a noble gesture. On an unrelated note, I have some domains parked of my own, and I realized this is a great way to use them - help drive traffic to apps. And perhaps if he makes enough money from the app, he'll buy the domain to make a landing page for it. Plus it's really great to see a domain thats not parked with those stupid ads.

I'm doing the same using this service. http://domains4good.org/ Now, developers.lv redirects to awesome page instead of doing nothing.

Wow, this is fantastic! I will definitely spread the word.
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