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Show HN: I've built a words game based on binary search

hilogame.cc

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Re: Show HN: I've built a words game based on binary search

#61

Earlier quoted context omitted.

Thanks for the feedback. I've taken all the 7 letter words from the dictionary and filtered based on different criteria. I'm still thinking what's the easiest automated way to have all valid words, while avoiding offensive, inappropriate ones.

I'm genuinely curious, what's the reason for filtering out words based on offensive-ness? I'd imagine it'd be easier to screen the chosen word every day for your criteria and, beyond that, let people type whatever they want as long as what they type is in the dictionary

Yeah. True. Now that you say. Might not be an actual reason. I'll probably load the full dictionary (i have) in the next release.

Re: Show HN: I've built a words game based on binary search

#62
Thanks everyone for the feedback. I've implemented several suggestions from the thread, that tweak the user experience: allow all 7 words list as valid words, better contrast, make Go button more visible, as you type letters, the keyboard will fade out letters which are not possible for that position, fixed share + a few more. Archive + easier mode planned for the next weeks.

Re: Show HN: I've built a words game based on binary search

#63

I loaded the puzzle and was presented with an empty 7 character prompt. I tried typing in three different seven-letter words, and each time I hit "GO", I was told the word was "Not in the word list". With no further guidance given, I closed the tab.

Now it allows all 7 letters english words. Apparently 32k words.

Re: Show HN: I've built a words game based on binary search

#65

The "up/down" arrows are a bit confusing, I don't think it's self-evident whether "later in the alphabet" would be considered "higher" or "lower". "left" or "right" might be clearer, at least for English, and it would map directly to the range bar visualizations beneath each letter.

Higher = right = after, Lower = left = before. Once you play some games, it will become more natural. At least this was the feedback from friends playing the game.

But why use two different axis (down/up, left/right) for the same thing when you could be consistently just use left/right?

Re: Show HN: I've built a words game based on binary search

#66
post #58

Got it on my second guess. Neat game, neat idea. Others have already given feedback that would make this even better, but I’ll repeat this one: being able to play previous puzzles would be really nice.

I’ve added an archive link in the menu.

Re: Show HN: I've built a words game based on binary search

#67
post #20

The high/lo feels unintuitive to me .. Down on a P makes me thing R-Z not A-O. I actually think left/right is a more clear visual and mental model. I like the game and it is quite difficult sometimes to come up with a legal word that gives you an improved anchor point for the binary search.

The name of the game is a combination of High and Low. So high would mean right or after the letter and low would mean left or sooner in the alphabet. I’ve added a one time display of the rules before the first game.

Re: Show HN: I've built a words game based on binary search

#68

Earlier quoted context omitted.

Higher = right = after, Lower = left = before. Once you play some games, it will become more natural. At least this was the feedback from friends playing the game.

But why use two different axis (down/up, left/right) for the same thing when you could be consistently just use left/right?

A combination of visual identity of the game, with the Highs and Lows and helping players visualise with the before and after. I’ve implementarea the letters fading in each position on the keyboard, so that you only see the letters that are valid for that position.

Re: Show HN: I've built a words game based on binary search

#69

I think a practice mode, or letting people play the older games would be good. I can think of a few older people who would love this, but would definitely need a few tries to get the hang of it.

Agree. A practice mode or previous examples.

Re: Show HN: I've built a words game based on binary search

#70

I recently did the same (made a daily game) and I am approaching 100k plays since March. https://plot-hole.com - the best thing so far about this app has been the analytics which you can check out here: https://plot-hole.com/daily-analytics-82u4fhrvw

your analytics page is great! How long it took you to get this kind of user base?
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