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Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

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Re: Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

#61
post #20

Earlier quoted context omitted.

"when there are far quicker and efficient ways of scanning through changes and organizing code with better ergonomics?" Like what?

Standard CLI version control tools like git diff, git log, or any built-in IDE diff viewer. Scrolling through a text summary of changes is inherently faster and more ergonomic than generating a 3D spatial visualization and watching an agent physically navigate through it.

Counterpoint: it's not

I absolutely hate using diff view except when I'm debugging. Reading (or even skimming) 2 text files at once demands a lot of concentration. Now following activity in visual displays like these also takes concentration, and the process can certainly be refined further, but they can help you get a quick overview of what's going on in the same way as a profiling graph.

Re: Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

#64
post #57

Hey OP, this is absolutely awesome and I am very much on your creative wavelength! I'd love to get in contact with you if you have a moment, as I've built an adjacent 3D visualizer that might complement the rendering portion of your system by providing actual glyph-level rendering of each file instead of block-based representations (glyph3d.dev). I have a similar "trace" feature that shows files pre/post edit from CC…

looks cool but a little rough. If you had another 3d scene how would you integrate this?

Little rough is putting it generously haha, and thanks for checking it out anyway!

This is a standard three.js implementation with just some fancy shaders and loading primitives. If you looked at the IDE demo, that's basically the test bed I use for rendering. The library is available in NPM (I can update to latest this evening if you'd like to pull it that way) and it's meant to be composable, as are the app tools and field abstractions.

My hope is that it means import as a dep, call into the bootstrap, and then you can place a "glyph field" node wherever ya want and stream text and buffer updates to it.

Re: Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

#65

Hey OP, this is absolutely awesome and I am very much on your creative wavelength! I'd love to get in contact with you if you have a moment, as I've built an adjacent 3D visualizer that might complement the rendering portion of your system by providing actual glyph-level rendering of each file instead of block-based representations (glyph3d.dev). I have a similar "trace" feature that shows files pre/post edit from CC…

Glyph3D looks cool! I'll look into it and give it a try as soon as I can.

Cheers to ya! The rendering library is separate from the app itself, so I can help push that around if ya want a better handle to play with it.

Re: Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

#69
post #2

Nice. Ask your slopservant to make a video, please.

Is slopservant acceptable as a substitute to those who consider clanker any degree of an offensive slur? Nice! https://news.ycombinator.com/item?id=48608570#48618398 "Clanker" is considered a slur https://news.ycombinator.com/item?id=47598511#47601098 how clanker took off

Whip your enslaved linear algebra harder.
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