Live data from Hacker News

Show HN: Chess-Inspired Roguelike

princechazz.com

61–70 of 159 posts

Re: Show HN: Chess-Inspired Roguelike

#62
Dang, that's really fun! I think its solid all-around and no notes on the core game loop.

If you want to make it more accessible to folks like myself who stink at chess, I'd recommend adding some sort of power-ups so that you can take multiple pieces, jump over obstacles, or freeze enemies in place. And with that you probably have a great little game to sell on Steam :)

Re: Show HN: Chess-Inspired Roguelike

#63
post #4

This is cool! One suggestion: some way to tell what the enemy pieces are? Maybe a legend to the right of the board? I ended up discovering by trial and error.

I think it makes a pretty good assumption on understanding core chess rules, but yea that would be nice. The thing that did trip me up at first was not realizing the red and blue bishops were the same piece, I was wondering if I was missing something.

Re: Show HN: Chess-Inspired Roguelike

#67
post #27

Someone on the leaderboard got to 118? Would be fun to watch that replay.

That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).

Well done for scoring 2nd place. :)

Re: Show HN: Chess-Inspired Roguelike

#69
post #52

Great game. I love playing chess so this is quite a unique way to play it. One piece of feedback: dragging a piece on mobile seems inaccurate at times. I’m used to chess apps where it works great. Here it seems the dragged piece doesn’t always end up where I’ve left my finger. I’ve lost a few rounds like this.

Simply click, don't drag

That's not very Product Manager of you.
Post reply on HN