Show HN: Chess-Inspired Roguelike
61–70 of 159 posts
Re: Show HN: Chess-Inspired Roguelike
#62If you want to make it more accessible to folks like myself who stink at chess, I'd recommend adding some sort of power-ups so that you can take multiple pieces, jump over obstacles, or freeze enemies in place. And with that you probably have a great little game to sell on Steam :)
Re: Show HN: Chess-Inspired Roguelike
#63This is cool! One suggestion: some way to tell what the enemy pieces are? Maybe a legend to the right of the board? I ended up discovering by trial and error.
Re: Show HN: Chess-Inspired Roguelike
#64Re: Show HN: Chess-Inspired Roguelike
#65Re: Show HN: Chess-Inspired Roguelike
#66That's fun. I may have missed it when starting: What are the rules of movement for the opponents?
Re: Show HN: Chess-Inspired Roguelike
#67Someone on the leaderboard got to 118? Would be fun to watch that replay.
That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).
Re: Show HN: Chess-Inspired Roguelike
#68Re: Show HN: Chess-Inspired Roguelike
#69Great game. I love playing chess so this is quite a unique way to play it. One piece of feedback: dragging a piece on mobile seems inaccurate at times. I’m used to chess apps where it works great. Here it seems the dragged piece doesn’t always end up where I’ve left my finger. I’ve lost a few rounds like this.
Simply click, don't drag