Show HN: Turning a Gaussian Splat into a videogame
61–67 of 67 posts
Re: Show HN: Turning a Gaussian Splat into a videogame
#62Re: Show HN: Turning a Gaussian Splat into a videogame
#63Cool idea, runs decently enough even on a mobile device too which I found surprising. One thing I'd like to point out is that the view model looks very uncanny relative to everything else. Probably the least of your priorities when it comes to this demo though.
Re: Show HN: Turning a Gaussian Splat into a videogame
#64This is so cool. I have a Insta360 camera lying around. Is it possible to use it to create a Gaussian Splat map with open source software?
Re: Show HN: Turning a Gaussian Splat into a videogame
#65Does this work on mobile browsers? Or is it desktop/GPU only?
Re: Show HN: Turning a Gaussian Splat into a videogame
#66Re: Show HN: Turning a Gaussian Splat into a videogame
#67Earlier quoted context omitted.
Extracting a surface mesh is possible, but the result is going to be really ugly (like the high-poly meshes from generative AI that are useless to artists)! Mesh processing is a very difficult research domain in computer graphics that has been iterated for several decades, and we still don't have a good automated solution for retopology (Partly because the problem is hard to define in a mathematical way, but also sin…
With things like the latest dlss (extremely high quality run time .. reinterpretation), I wonder how precise mesh etc has to be now. 1. extract even a super approximate (meaning, like square edges, with some visual details) mesh from gen ai or a scan as a starting point, 2. move things around and define volumes for gameplay needs, 3. name things ("this is a Victorian house in a surprisingly good condition compared to…