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Show HN: The HN Arcade

andrewgy8.github.io

61–70 of 126 posts

Re: Show HN: The HN Arcade

#61
post #53
post #47

Earlier quoted context omitted.

Thanks for the feedback, I've heard similar before and meant to make a lower contrast option - I'll definitely get on it.

Just a thought, maybe a "tunnel vision" mask toggle? So I can focus on the center of the screen without all the peripheral noise. It doesn't have to be a significant loss, but dark edges and corners with a nice fade to the visible circle in the center. Whatever that equates to..

Oh that's not a bad idea, and easy enough to implement! I'll definitely get to it later today - I think because I play it on my phone the contrast is less obtrusive, but on a big desktop screen it's a bit boggling to look at

Re: Show HN: The HN Arcade

#63

Earlier quoted context omitted.

Is there any text based programming environment for it? the one thing game engines like unity or unreal get right IMO is having a pretty GUI for doing basic things and prototyping while still having the text based programming available to modify further

Not yet - the no-code approach is intentional. One of my main targets is non-technical people or who want a quick prototype of their ideas. Text-based scripting adds complexity and security concerns I'd rather avoid for now. That said, if users start asking for it, I'll reconsider. What would you want to do with code that feels limited in the visual editor?

I don't know (I haven't used the editor, my work network blocks domains with "game" in it) but in most of the "no code" solutions I've tried it's simply faster to define things in text than to try and figure out how to represent that with the graphical tools given. It also allows for code to be transferred between projects easier

Re: Show HN: The HN Arcade

#65
post #38

Please show the game list in random order, or starting in a random position. Just to promote the discovery of the games later in the alphabet. (Or end up with games called ______11_roguexxx, lol)

I strongly disagree with that. It's so irritating as a user when sites have a random ordering to things. I can envision a "random" button being useful, but not having a random order to the list.

Re: Show HN: The HN Arcade

#69
Nice. Added a PR for my dual-snake game - a game for the highly dextrous who finds juggling while riding a unicycle to be a trivial exercise. I grew up playing danmaku games [1] so the line between fun and frustration is very blurry to me.

https://mordenstar.com/projects/twins-of-caduceus

[1] - https://en.wikipedia.org/wiki/Bullet_hell

Re: Show HN: The HN Arcade

#70
post #60

Very cool! Opened a PR to add my local multiplayer game platform, Gaming Couch ( https://gamingcouch.com ), to the list of games :) Just recently posted a ShowHN post about it which hit the front page and generated so much great feedback and discussions: https://news.ycombinator.com/item?id=46344573 In a nutshell its a web-based game platform where up to 8 players use their smartphones as controllers to play real-tim…

I saw your post a while back and decided to try out your game while a few friends were over. Everyone had a blast! Great work on the game, looking forward to more modes in the future :)
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