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Show HN: Sculptor – A UI for Claude Code

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Re: Show HN: Sculptor – A UI for Claude Code

#64
post #62

This looks awesome! I really hope there is planned support for other coding agents too, in particular OpenCode which seems to have relatively close feature parity coupled with wide model compatibility and open source.

Definitely! I'm very excited to get in support both for other coding agents, and for as many language models (and providers) as we can.

Eventually what we want is for the whole thing to be open -- Sculptor, the coding agent, the underlying language model, etc.

Re: Show HN: Sculptor – A UI for Claude Code

#65
post #52

Congrats, looks good! Lacks an option to configure anthropic base url though, hope you will add something to configure env variables

I haven't tried it, but it might work if you set the env var yourself (I think you can create a `.env` file in `~/.sculptor/.env` and it will be injected into the environment for the agent)

I'd give it a good 20% chance of working if you set the right environment variables in there :) Feel free to experiment in the "Terminal" tab as well, you can call claude directly from there to confirm if it works.

Re: Show HN: Sculptor – A UI for Claude Code

#68
post #48

Earlier quoted context omitted.

Great question! Agents in Sculptor run in containers vs. locally on your machine, so they can all execute code simultaneously (and won't destroy your machine). Containers also unlock a cool agent-switching workflow, Pairing Mode: https://loom.com/share/1b02a925be42431da1721597687f7065 Ultimately, our roadmaps are pretty different — we're focused ways to help you easily verify agent code, so that over time you can tru…

Excellent, I'll be giving it a go this week! All the best.

So happy to hear this! We'd love to hear what you think — feel free to ping me on X. We're also very active on Discord: https://discord.com/invite/sBAVvHPUTE
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