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Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

matthieulc.com

61–70 of 110 posts

Re: Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

#61

Earlier quoted context omitted.

"Who was your best friend in your childhood?" "The AI teddy bear, definitely, I remember every single ad he would tell me, then I would nag my mom to buy me those toys, good times"

"But then my dad lost his job so we had to kill him to save money. Sometimes I still snuggle his corpse."

Careful with that ambiguity...

Re: Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

#62

Earlier quoted context omitted.

Once you discover any minmaxxing strategy, games change from “explore this world and use your imagination to decide what to do” to “apply this rule or make peace with knowing that you are suboptimal”

a poorly designed game makes applying the rules boring. a fun game makes applying the rules interesting.

Maybe that's why I like Into The Breach so much, and keep coming back to it. It's a turn based strategy game, but one with exceptionally high information, compared to pretty much all the rest. You even fully know your opponent's entire next move!

But every turn becomes a tight little puzzle to solve, with surprisingly many possible outcomes. Often, situations that I thought were hopeless, do have a favorable outcome after all, I just had to think further than I usually did.

Re: Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

#63

Earlier quoted context omitted.

This feels similar to not finding a game fun once I understand the underly system that generates it. The magic is lessened (even if applying simple rules can generate complex outcomes, it feels determined)

Once you discover any minmaxxing strategy, games change from “explore this world and use your imagination to decide what to do” to “apply this rule or make peace with knowing that you are suboptimal”

It's often a bit of a choice, though. You definitely can minmax Civilization, Minecraft, or Crusader Kings III. But then you lose out on the creativity and/or role-playing aspect.

In Minecraft, I personally want to progress in a "natural" (within the confines of the game) way, and build fun things I like. I don't want to speedrun to a diamond armor or whatever.

In Crusader Kings, I actually try to take decisions based on what the character's traits tell me, plus a little bit of own characterization I make up in my head.

Re: Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

#64
post #62

Earlier quoted context omitted.

a poorly designed game makes applying the rules boring. a fun game makes applying the rules interesting.

Maybe that's why I like Into The Breach so much, and keep coming back to it. It's a turn based strategy game, but one with exceptionally high information, compared to pretty much all the rest. You even fully know your opponent's entire next move! But every turn becomes a tight little puzzle to solve, with surprisingly many possible outcomes. Often, situations that I thought were hopeless, do have a favorable outcome…

I fully agree, and would also recommend baba is you

it is very different, but also has the feeling of triumph for each puzzle

Re: Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

#65

I e been wanting to do this with a basic stuffed animal now for a while. Just basic interactions with a child plus lessons and a voice would be game changing for the toy world.

If you like point and click adventures check out https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM... - one of the playable characters is an AI teddy bear and is a great character with fantastic writing.

5 minutes in: This bear is creeping me out.

5 hours in: YOU CAN DO IT BEAR, YOU CAN SAVE EVERYONE, ITS WHAT SHE WOULD HAVE WANTED.

Re: Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

#66

What a fascinating intersection of technology and human psychology! "One thing I noticed toward the end is that, even though the robot remained expressive, it started feeling less alive. Early on, its motions surprised me: I had to interpret them, infer intent. But as I internalized how it worked, the prediction error faded Expressiveness is about communicating internal state. But perceived aliveness depends on somet…

I've noticed the same thing with voice assistants and constructed languages. I always set voice assistants to a British accent. It gives enough of a "not from around here" change to the voice that it sounds much more believable to me. I'm sure it's not as believable to an actual British person. But it works for me. As for conlangs: many years ago, I worked on a game where one of the goals was to have the NPCs dynamic…

> I'm sure it's not as believable to an actual British person.

FWIW: As a British person, most of TTS British voices I've tested sound like an American trying to put on something approximating one specific regional accent only to then accidentally drift between the accents of several other regions.

Re: Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

#67
post #4

This is so sick. I agree that it’s a little lame that we have all these AI capabilities right now, robotics improving, and all we can think of making is humanoid robots. Like I want a spider/squid hybrid robot running around my house

All this concern about AI safety, and this nice person wants a spider-squid hybrid robot running around!

Re: Show HN: Shoggoth Mini – A soft tentacle robot powered by GPT-4o and RL

#70
post #32

What a fascinating intersection of technology and human psychology! "One thing I noticed toward the end is that, even though the robot remained expressive, it started feeling less alive. Early on, its motions surprised me: I had to interpret them, infer intent. But as I internalized how it worked, the prediction error faded Expressiveness is about communicating internal state. But perceived aliveness depends on somet…

Furbies spring to mind... They were a similar shape and size and even had two goggling eyes, but with waggling ears instead of a tentacle. They'd impress you initially but after some experimentation you'd realize they had a basic set of behaviors that were triggered off a combination of simple external stimuli and internal state. (this is the part where somebody stumbles in to say "dOn'T hUmAnS dO ThE sAmE tHiNg????"…

> (this is the part where somebody stumbles in to say "dOn'T hUmAnS dO ThE sAmE tHiNg????")

As a frequent "your stated reasoning for why llms can't/don't/will-never applies to humans because they do the same thing" annoying commentor, I usually invoke it to point out that

a) the differences are ones of degree/magnitude rather than ones of category (i.e. is still likely to be improved by scaling, even if there are diminishing returns - so you can't assume LLMs are fundamentally unable to because their architecture) or

b) the difference is primarily just in the poster's perception, because the poster is unconsciously arguing from a place of human exceptionalism (that all cognitive behaviors must somehow require the circumstances of our wetware).

I wouldn't presume to know how to scale furbies, but the second point is both irrelevant and extra relevant because the thing in question is human perception. Furbies don't seem alive because they have a simple enough stimuli-behavior map for us to fully model. Shoggoth mini seems alive since you can't immediately model it, but is simple enough that you can eventually construct that full stimuli-behavior map. Presumably, with a complex enough internal state, you could actually pass that threshold pretty quickly.

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